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55 lines
1.8 KiB
C
55 lines
1.8 KiB
C
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
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* a third party where indicated.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef _PER_FRAME_RESOURCE_GROUP_
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#define _PER_FRAME_RESOURCE_GROUP_
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struct PerFrameParameters
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{
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int m_FrameID;
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Vec3 m_WaterLevel;
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Vec4 m_HDRParams;
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float m_SunSpecularMultiplier;
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float m_MidDayIndicator; // during day [0..1] where noon is 1.0 and going towards 0 at night
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Vec3 m_DecalZFightingRemedy;
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Vec3 m_CloudShadingColorSun;
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Vec3 m_CloudShadingColorSky;
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Vec4 m_CloudShadowParams;
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Vec4 m_CloudShadowAnimParams;
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Vec4 m_CausticsParams;
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Vec3 m_CausticsSunDirection;
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Vec4 m_VolumetricFogParams;
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Vec4 m_VolumetricFogRampParams;
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Vec4 m_VolumetricFogColorGradientBase;
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Vec4 m_VolumetricFogColorGradientDelta;
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Vec4 m_VolumetricFogColorGradientParams;
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Vec4 m_VolumetricFogColorGradientRadial;
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Vec4 m_VolumetricFogSamplingParams;
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Vec4 m_VolumetricFogDistributionParams;
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Vec4 m_VolumetricFogScatteringParams;
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Vec4 m_VolumetricFogScatteringBlendParams;
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Vec4 m_VolumetricFogScatteringColor;
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Vec4 m_VolumetricFogScatteringSecondaryColor;
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Vec4 m_VolumetricFogHeightDensityParams;
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Vec4 m_VolumetricFogHeightDensityRampParams;
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Vec4 m_VolumetricFogDistanceParams;
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};
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#endif // _PER_FRAME_RESOURCE_GROUP_
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