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o3de/Code/CryEngine/RenderDll/Common/ReverseDepth.h

72 lines
1.9 KiB
C

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef __REVERSE_DEPTH_H__
#define __REVERSE_DEPTH_H__
//#include "Cry_Matrix44.h"
struct ReverseDepthHelper
{
static Matrix44 Convert(const Matrix44& m)
{
Matrix44 result = m;
result.m02 = -m.m02 + m.m03;
result.m12 = -m.m12 + m.m13;
result.m22 = -m.m22 + m.m23;
result.m32 = -m.m32 + m.m33;
return result;
}
static D3DViewPort Convert(const D3DViewPort& vp)
{
D3DViewPort result = vp;
result.MinDepth = 1.0f - vp.MaxDepth;
result.MaxDepth = 1.0f - vp.MinDepth;
return result;
}
static uint32 ConvertDepthFunc(uint32 nState)
{
uint32 nDepthFuncRemapped = nState & GS_DEPTHFUNC_MASK;
switch (nState & GS_DEPTHFUNC_MASK)
{
case GS_DEPTHFUNC_LESS:
nDepthFuncRemapped = GS_DEPTHFUNC_GREAT;
break;
case GS_DEPTHFUNC_LEQUAL:
nDepthFuncRemapped = GS_DEPTHFUNC_GEQUAL;
break;
case GS_DEPTHFUNC_GREAT:
nDepthFuncRemapped = GS_DEPTHFUNC_LESS;
break;
case GS_DEPTHFUNC_GEQUAL:
nDepthFuncRemapped = GS_DEPTHFUNC_LEQUAL;
break;
}
nState &= ~GS_DEPTHFUNC_MASK;
nState |= nDepthFuncRemapped;
return nState;
}
};
#endif // __REVERSE_DEPTH_H__