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o3de/Code/CryEngine/RenderDll/Common/RenderView.h

62 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include <CryThreadSafeRendererContainer.h>
#include <CryThreadSafeWorkerContainer.h>
#include "RenderPipeline.h"
// This class encapsulate all renderbale information to render a camera view.
// It stores list of render items added by 3D engine
class CRenderView
{
public:
CRenderView();
~CRenderView();
void FreeRenderItems();
void ClearRenderItems();
void InitRenderItems();
CThreadSafeWorkerContainer<SRendItem>& GetRenderItems(int nAfterWater, int nRenderList);
uint32 GetBatchFlags(int recusrion, int nAfterWater, int nRenderList) const;
void AddRenderItem(IRenderElement* pElem, CRenderObject* RESTRICT_POINTER pObj, const SShaderItem& pSH,
uint32 nList, int nAafterWater, uint32 nBatchFlags, const SRenderingPassInfo& passInfo, const SRendItemSorter& rendItemSorter);
void PrepareForRendering();
void PrepareForWriting();
static CRenderView* CurrentRenderView() { return gRenDev->m_RP.m_pCurrentRenderView; }
static CRenderView* CurrentFillView() { return gRenDev->m_RP.m_pCurrentFillView; }
static CRenderView* GetRenderViewForThread(int thread) { return gRenDev->GetRenderViewForThread(thread); }
private:
CThreadSafeWorkerContainer<SRendItem> m_renderItems[MAX_LIST_ORDER][EFSLIST_NUM];
uint32 m_BatchFlags[MAX_REND_RECURSION_LEVELS][MAX_LIST_ORDER][EFSLIST_NUM];
public:
SRenderListDesc m_RenderListDesc[MAX_REND_RECURSION_LEVELS];
private:
CCamera m_camera; // Current camera
CameraViewParameters m_viewParameters;
};
typedef std::shared_ptr<CRenderView> CRenderViewPtr;