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o3de/Code/CryEngine/RenderDll/Common/RenderPipeline.cpp

23 lines
1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "RenderDll_precompiled.h"
#include "Shadow_Renderer.h"
#include "RenderView.h"
int SRendItem::m_RecurseLevel[RT_COMMAND_BUF_COUNT];
int SRendItem::m_StartFrust[RT_COMMAND_BUF_COUNT][MAX_REND_LIGHTS + MAX_DEFERRED_LIGHTS];
int SRendItem::m_EndFrust[RT_COMMAND_BUF_COUNT][MAX_REND_LIGHTS + MAX_DEFERRED_LIGHTS];
int SRendItem::m_ShadowsStartRI[RT_COMMAND_BUF_COUNT][MAX_SHADOWMAP_FRUSTUMS];
int SRendItem::m_ShadowsEndRI[RT_COMMAND_BUF_COUNT][MAX_SHADOWMAP_FRUSTUMS];