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160 lines
3.7 KiB
C++
160 lines
3.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_TIMELINE_H
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#define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_TIMELINE_H
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#pragma once
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#include "Interpolator.h"
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template <class T>
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class Timeline
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{
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public:
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enum LoopMode
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{
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NORMAL, REVERSE, LOOP
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};
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protected:
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T prevYValue;
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float prevXValue;
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public:
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Interpolator<T>* pInterp;
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T startValue;
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T endValue;
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LoopMode loopMode;
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float duration; // in milliseconds
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float currentTime; // in milliseconds
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void init(T start, T end, float _duration, Interpolator<T>* interp)
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{
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SetInterpolationRange(start, end);
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prevYValue = start;
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prevXValue = 0;
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this->duration = _duration;
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loopMode = NORMAL;
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pInterp = interp;
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}
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protected:
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float computeTimeStepping(float curTime, float elapsedMs)
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{
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switch (loopMode)
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{
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case NORMAL:
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curTime += elapsedMs;
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if (curTime > duration)
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{
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return duration;
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}
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case REVERSE:
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curTime -= elapsedMs;
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if (curTime < 0)
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{
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return 0;
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}
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case LOOP:
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curTime += elapsedMs;
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if (curTime > duration)
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{
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return fmod(curTime, duration);
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}
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}
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return curTime;
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}
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void positCursorByRatio(float ratio)
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{
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switch (loopMode)
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{
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case NORMAL:
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currentTime = ratio * duration;
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break;
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case REVERSE:
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currentTime = (1 - ratio) * duration;
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break;
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case LOOP:
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break;
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}
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}
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public:
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virtual ~Timeline() {}
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Timeline(T start, T end, float _duration, Interpolator<T>* interp)
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{
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currentTime = 0;
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init(start, end, _duration, interp);
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}
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Timeline(Interpolator<T>* interp)
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{
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currentTime = 0;
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init(0, 1, 1000, interp);
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}
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// Accumulate time and produce the interpolated value accordingly
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virtual T step(float elapsedMs)
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{
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currentTime = computeTimeStepping(currentTime, elapsedMs);
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prevXValue = currentTime / duration;
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prevYValue = pInterp->compute(startValue, endValue, prevXValue);
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return prevYValue;
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}
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// Rewind the current time to initial position
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virtual void rewind()
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{
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positCursorByRatio(0);
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}
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void SetInterpolationRange(T start, T end)
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{
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startValue = start;
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endValue = end;
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}
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float GetPrevXValue() { return prevXValue; }
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T GetPrevYValue() { return prevYValue; }
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};
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namespace {
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float tempFloat0 = 0;
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float tempFloat1 = 1;
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int tempInt0 = 0;
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int tempInt1 = 1;
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}
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class TimelineFloat
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: public Timeline<float>
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{
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public:
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TimelineFloat()
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: Timeline<float>(0, 1, 1000, &InterpPredef::CUBIC_FLOAT) {}
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};
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class TimelineInt
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: public Timeline<int>
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{
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public:
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TimelineInt()
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: Timeline<int>(0, 1, 1000, &InterpPredef::CUBIC_INT) {}
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};
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#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_TIMELINE_H
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