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o3de/Code/CryEngine/RenderDll/Common/RendElements/Streaks.cpp

209 lines
7.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "RenderDll_precompiled.h"
#include "Streaks.h"
#include "RootOpticsElement.h"
#include "../CryNameR.h"
#include "../../RenderDll/XRenderD3D9/DriverD3D.h"
#if defined(FLARES_SUPPORT_EDITING)
#define MFPtr(FUNC_NAME) (Optics_MFPtr)(&Streaks::FUNC_NAME)
void Streaks::InitEditorParamGroups(AZStd::vector<FuncVariableGroup>& groups)
{
COpticsElement::InitEditorParamGroups(groups);
FuncVariableGroup streakGroup;
streakGroup.SetName("Streaks", "Streaks");
streakGroup.AddVariable(new OpticsMFPVariable(e_BOOL, "Enable gradient tex", "Enable gradient texture", this, MFPtr(SetEnableSpectrumTex), MFPtr(GetEnableSpectrumTex)));
streakGroup.AddVariable(new OpticsMFPVariable(e_TEXTURE2D, "Gradient Tex", "Gradient Texture", this, MFPtr(SetSpectrumTex), MFPtr(GetSpectrumTex)));
streakGroup.AddVariable(new OpticsMFPVariable(e_INT, "Noise seed", "Noise seed", this, MFPtr(SetNoiseSeed), MFPtr(GetNoiseSeed), -255.0f, 255.0f));
streakGroup.AddVariable(new OpticsMFPVariable(e_INT, "Streak count", "Number of streaks to generate", this, MFPtr(SetStreakCount), MFPtr(GetStreakCount), 0, 1000.0f));
streakGroup.AddVariable(new OpticsMFPVariable(e_FLOAT, "Thickness", "Thickness of the shafts", this, MFPtr(SetThickness), MFPtr(GetThickness)));
streakGroup.AddVariable(new OpticsMFPVariable(e_FLOAT, "Thickness noise", "Noise strength of thickness variation", this, MFPtr(SetThicknessNoise), MFPtr(GetThicknessNoise)));
streakGroup.AddVariable(new OpticsMFPVariable(e_FLOAT, "Size noise", "Noise strength of shafts' sizes", this, MFPtr(SetSizeNoise), MFPtr(GetSizeNoise)));
streakGroup.AddVariable(new OpticsMFPVariable(e_FLOAT, "Spacing noise", "Noise strength of shafts' spacing", this, MFPtr(SetSpacingNoise), MFPtr(GetSpacingNoise)));
groups.push_back(streakGroup);
}
#undef MFPtr
#endif
void Streaks::Load(IXmlNode* pNode)
{
COpticsElement::Load(pNode);
XmlNodeRef pStreakNode = pNode->findChild("Streaks");
if (pStreakNode)
{
bool bUseSpectrumTex(m_bUseSpectrumTex);
if (pStreakNode->getAttr("Enablegradienttex", bUseSpectrumTex))
{
SetEnableSpectrumTex(bUseSpectrumTex);
}
const char* gradientTexName = NULL;
if (pStreakNode->getAttr("GradientTex", &gradientTexName))
{
if (gradientTexName && gradientTexName[0])
{
ITexture* pTexture = gEnv->pRenderer->EF_LoadTexture(gradientTexName);
SetSpectrumTex((CTexture*)pTexture);
if (pTexture)
{
pTexture->Release();
}
}
}
int nNoiseSeed(m_nNoiseSeed);
if (pStreakNode->getAttr("Noiseseed", nNoiseSeed))
{
SetNoiseSeed(nNoiseSeed);
}
int nStreakCount(m_nStreakCount);
if (pStreakNode->getAttr("Streakcount", nStreakCount))
{
SetStreakCount(nStreakCount);
}
float fThickness(m_fThickness);
if (pStreakNode->getAttr("Thickness", fThickness))
{
SetThickness(fThickness);
}
float fThicknessNoiseStrength(m_fThicknessNoiseStrength);
if (pStreakNode->getAttr("Thicknessnoise", fThicknessNoiseStrength))
{
SetThicknessNoise(fThicknessNoiseStrength);
}
float fSizeNoiseStrength(m_fSizeNoiseStrength);
if (pStreakNode->getAttr("Sizenoise", fSizeNoiseStrength))
{
SetSizeNoise(fSizeNoiseStrength);
}
float fSpacingNoiseStrength(m_fSpacingNoiseStrength);
if (pStreakNode->getAttr("Spacingnoise", fSpacingNoiseStrength))
{
SetSpacingNoise(fSpacingNoiseStrength);
}
}
}
void Streaks::DrawMesh()
{
gcpRendD3D->FX_Commit();
DrawMeshTriList();
}
void Streaks::GenMesh()
{
stable_rand::setSeed((int)m_nNoiseSeed);
float dirDelta = 1.0f / (float)(m_separatedMeshList.size());
ColorF tint(1, 1, 1, 1);
for (uint32 i = 0; i < m_separatedMeshList.size(); i++)
{
float spacingNoise = 1 + stable_rand::randUnit() * m_fSpacingNoiseStrength;
float dirUnit = (i * dirDelta + spacingNoise);
float dir = dirUnit;
float randRadius = (1 + stable_rand::randUnit() * m_fSizeNoiseStrength);
float thickness = m_fThickness * (1 + stable_rand::randUnit() * m_fThicknessNoiseStrength);
std::vector<SVF_P3F_C4B_T2F>& vBuf = (m_separatedMeshList[i]);
MeshUtil::GenStreak(dir, randRadius, thickness, tint, vBuf, m_separatedMeshIndices);
}
}
void Streaks::ApplySingleMesh(int n)
{
m_vertBuf = m_separatedMeshList[n];
m_idxBuf = m_separatedMeshIndices;
ApplyMesh();
}
void Streaks::Render(CShader* shader, Vec3 vSrcWorldPos, Vec3 vSrcProjPos, [[maybe_unused]] SAuxParams& aux)
{
if (!IsVisible())
{
return;
}
PROFILE_LABEL_SCOPE("DRAW_Streaks");
gRenDev->m_RP.m_FlagsShader_RT = 0;
vSrcProjPos = computeOrbitPos(vSrcProjPos, m_globalOrbitAngle);
shader->FXSetTechnique("Streaks");
uint nPass;
shader->FXBegin(&nPass, FEF_DONTSETTEXTURES);
ApplyGeneralFlags(shader);
ApplySpectrumTexFlag(shader, m_bUseSpectrumTex);
shader->FXBeginPass(0);
// common params
ApplyCommonVSParams(shader, vSrcWorldPos, vSrcProjPos);
ApplyExternTintAndBrightnessVS(shader, m_globalColor, m_globalFlareBrightness);
// meshCenter and brightness params
static CCryNameR meshCenterName("meshCenterAndBrt");
float x = computeMovementLocationX(vSrcProjPos);
float y = computeMovementLocationY(vSrcProjPos);
Vec4 meshCenterParam(x, y, vSrcProjPos.z, 1);
shader->FXSetVSFloat(meshCenterName, &meshCenterParam, 1);
// spectrum texture:
static STexState bilinearTS(FILTER_LINEAR, true);
bilinearTS.SetBorderColor(0);
bilinearTS.SetClampMode(TADDR_BORDER, TADDR_BORDER, TADDR_BORDER);
if (m_bUseSpectrumTex)
{
if (m_pSpectrumTex == NULL)
{
m_pSpectrumTex = CTexture::ForName("EngineAssets/Textures/flares/spectrum_full.tif", FT_DONT_STREAM, eTF_Unknown);
if (m_pSpectrumTex)
{
m_pSpectrumTex->Release();
}
}
m_pSpectrumTex->Apply(0, CTexture::GetTexState(bilinearTS));
}
ValidateMesh();
for (uint32 i = 0; i < m_separatedMeshList.size(); i++)
{
ApplySingleMesh(i);
DrawMesh();
}
shader->FXEndPass();
shader->FXEnd();
}
void Streaks::GetMemoryUsage(ICrySizer* pSizer) const
{
int nVertexSize(0);
for (int i = 0, iSize(m_separatedMeshList.size()); i < iSize; ++i)
{
nVertexSize += m_separatedMeshList[i].size() * sizeof(SVF_P3F_C4B_T2F);
}
pSizer->AddObject(this, sizeof(*this) + GetMeshDataSize() + nVertexSize + m_separatedMeshIndices.size() * sizeof(uint16));
}