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35 lines
1001 B
C++
35 lines
1001 B
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_STARS_H
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#define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_STARS_H
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#pragma once
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class CStars
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{
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public:
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CStars();
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~CStars();
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void Render(bool bUseMoon);
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private:
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bool LoadData();
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private:
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uint32 m_numStars;
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_smart_ptr<IRenderMesh> m_pStarMesh;
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CShader* m_pShader;
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};
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#endif // #ifndef _STARS_H_
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