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o3de/Code/CryEngine/RenderDll/Common/RendElements/OpticsFactory.h

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1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_OPTICSFACTORY_H
#define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_OPTICSFACTORY_H
#pragma once
#include "IFlares.h"
class COpticsFactory
{
private:
COpticsFactory(){}
public:
static COpticsFactory* GetInstance()
{
static COpticsFactory instance;
return &instance;
}
IOpticsElementBase* Create(EFlareType type) const;
};
#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_OPTICSFACTORY_H