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o3de/Code/CryEngine/RenderDll/Common/RendElements/ImageSpaceShafts.h

62 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_IMAGESPACESHAFTS_H
#define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_IMAGESPACESHAFTS_H
#pragma once
#include "OpticsElement.h"
class CTexture;
class CD3D9Renderer;
class ImageSpaceShafts
: public COpticsElement
{
protected:
static CTexture* m_pOccBuffer;
static CTexture* m_pDraftBuffer;
protected:
bool m_bHighQualityMode;
bool m_bTexDirty;
_smart_ptr<CTexture> m_pGoboTex;
virtual void InitTextures();
public:
ImageSpaceShafts(const char* name)
: COpticsElement(name)
, m_bTexDirty(true)
, m_bHighQualityMode(false)
{
m_Color.a = 1.f;
SetSize(0.7f);
}
EFlareType GetType() { return eFT_ImageSpaceShafts; }
void InitEditorParamGroups(AZStd::vector<FuncVariableGroup>& groups);
void Render(CShader* shader, Vec3 vSrcWorldPos, Vec3 vSrcProjPos, SAuxParams& aux);
void Load(IXmlNode* pNode);
bool IsHighQualityMode() const { return m_bHighQualityMode; }
void SetHighQualityMode(bool b) { m_bHighQualityMode = b; m_bTexDirty = true; }
CTexture* GetGoboTex();
void SetGoboTex(CTexture* tex) { m_pGoboTex = tex; }
};
#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_IMAGESPACESHAFTS_H