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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_IMAGESPACESHAFTS_H
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#define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_IMAGESPACESHAFTS_H
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#pragma once
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#include "OpticsElement.h"
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class CTexture;
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class CD3D9Renderer;
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class ImageSpaceShafts
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: public COpticsElement
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{
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protected:
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static CTexture* m_pOccBuffer;
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static CTexture* m_pDraftBuffer;
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protected:
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bool m_bHighQualityMode;
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bool m_bTexDirty;
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_smart_ptr<CTexture> m_pGoboTex;
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virtual void InitTextures();
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public:
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ImageSpaceShafts(const char* name)
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: COpticsElement(name)
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, m_bTexDirty(true)
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, m_bHighQualityMode(false)
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{
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m_Color.a = 1.f;
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SetSize(0.7f);
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}
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EFlareType GetType() { return eFT_ImageSpaceShafts; }
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void InitEditorParamGroups(AZStd::vector<FuncVariableGroup>& groups);
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void Render(CShader* shader, Vec3 vSrcWorldPos, Vec3 vSrcProjPos, SAuxParams& aux);
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void Load(IXmlNode* pNode);
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bool IsHighQualityMode() const { return m_bHighQualityMode; }
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void SetHighQualityMode(bool b) { m_bHighQualityMode = b; m_bTexDirty = true; }
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CTexture* GetGoboTex();
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void SetGoboTex(CTexture* tex) { m_pGoboTex = tex; }
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};
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#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_IMAGESPACESHAFTS_H
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