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240 lines
6.1 KiB
C++
240 lines
6.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_GHOST_H
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#define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_GHOST_H
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#pragma once
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#include "OpticsElement.h"
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#include "OpticsGroup.h"
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class CLensGhost
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: public COpticsElement
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{
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_smart_ptr<CTexture> m_pTex;
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Vec4 m_vTileDefinition;
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protected:
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#if defined(FLARES_SUPPORT_EDITING)
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void InitEditorParamGroups(AZStd::vector<FuncVariableGroup>& groups);
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#endif
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public:
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CLensGhost(const char* name, CTexture* externalTex = NULL)
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: COpticsElement(name)
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, m_pTex(externalTex)
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{
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}
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virtual IOpticsElementBase* Clone()
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{
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return new CLensGhost(*this);
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}
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EFlareType GetType() { return eFT_Ghost; }
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void Render(CShader* shader, Vec3 vSrcWorldPos, Vec3 vSrcProjPos, SAuxParams& aux);
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void Load(IXmlNode* pNode);
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CTexture* GetTexture();
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void SetTexture(CTexture* tex) { m_pTex = tex; }
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int GetTileIndex() { return (int)m_vTileDefinition.w; }
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int GetTotalTileCount() { return (int)m_vTileDefinition.z; }
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int GetTileCountX() { return (int)m_vTileDefinition.x; }
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int GetTileCountY() { return (int)m_vTileDefinition.y; }
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void SetTileIndex(int idx)
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{
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if (idx >= 0 && idx <= GetTotalTileCount())
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{
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m_vTileDefinition.w = (float)idx;
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}
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}
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void SetTileCountX(int n)
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{
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int totalCount = GetTotalTileCount();
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if (totalCount > n * GetTileCountY())
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{
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totalCount = n * GetTileCountY();
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}
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SetTileDefinition(n, GetTileCountY(), totalCount, GetTileIndex());
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}
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void SetTileCountY(int n)
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{
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int totalCount = GetTotalTileCount();
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if (totalCount > GetTileCountX() * n)
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{
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totalCount = GetTileCountX() * n;
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}
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SetTileDefinition(GetTileCountX(), n, totalCount, GetTileIndex());
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}
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void SetTotalTileCount(int t)
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{
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SetTileDefinition(GetTileCountX(), GetTileCountY(), t, GetTileIndex());
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}
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void SetTileDefinition(int countX, int countY, int totalCount, int index)
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{
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if (totalCount > countX * countY)
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{
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return;
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}
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m_vTileDefinition.x = (float)countX;
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m_vTileDefinition.y = (float)countY;
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m_vTileDefinition.z = (float)totalCount;
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m_vTileDefinition.w = (float)index;
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}
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void SetTileDefinition(Vec4 df)
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{
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SetTileDefinition((int)df.x, (int)df.y, (int)df.z, (int)df.w);
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}
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};
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class CMultipleGhost
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: public COpticsGroup
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{
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protected:
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_smart_ptr<CTexture> m_pTex;
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Vec2 m_vRange;
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float m_fXOffsetNoise;
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float m_fYOffsetNoise;
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Vec2 m_vPositionFactor;
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Vec2 m_vPositionOffset;
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int m_nCount;
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int m_nRandSeed;
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float m_fSizeNoise;
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float m_fBrightnessNoise;
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float m_fColorNoise;
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bool m_bContentDirty : 1;
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protected:
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void InitEditorParamGroups(AZStd::vector<FuncVariableGroup>& groups);
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public:
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CMultipleGhost(const char* name)
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: COpticsGroup(name)
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, m_nCount(0)
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, m_nRandSeed(0)
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, m_bContentDirty(true)
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, m_fXOffsetNoise(0)
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, m_fYOffsetNoise(0)
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, m_fSizeNoise(0.4f)
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, m_fColorNoise(0.3f)
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, m_fBrightnessNoise(0.3f)
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{
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m_vRange.set(0.1f, 0.7f);
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m_vPositionFactor.set(1, 1);
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m_vPositionOffset.set(0, 0);
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SetSize(0.04f);
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SetBrightness(0.3f);
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SetCount(20);
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}
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public:
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static const int MAX_COUNT;
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void GenGhosts(SAuxParams& aux);
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EFlareType GetType() { return eFT_MultiGhosts; }
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bool IsGroup() const { return false; }
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int GetElementCount() const { return 0; }
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void Render(CShader* shader, Vec3 vSrcWorldPos, Vec3 vSrcProjPos, SAuxParams& aux);
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void Load(IXmlNode* pNode);
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CTexture* GetTexture() const { return m_pTex; }
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void SetTexture(CTexture* tex)
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{
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m_pTex = tex;
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m_bContentDirty = true;
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}
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float GetXOffsetNoise() const { return m_fXOffsetNoise; }
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void SetXOffsetNoise(float x)
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{
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m_fXOffsetNoise = x;
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m_bContentDirty = true;
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}
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float GetYOffsetNoise() const { return m_fYOffsetNoise; }
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void SetYOffsetNoise(float y)
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{
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m_fYOffsetNoise = y;
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m_bContentDirty = true;
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}
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Vec2 GetPositionFactor() const { return m_vPositionFactor; }
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void SetPositionFactor(Vec2 positionFactor)
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{
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m_vPositionFactor = positionFactor;
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m_bContentDirty = true;
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}
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Vec2 GetPositionOffset() const { return m_vPositionOffset; }
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void SetPositionOffset(Vec2 offsets)
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{
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m_vPositionOffset = offsets;
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m_bContentDirty = true;
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}
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Vec2 GetRange() const { return m_vRange; }
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void SetRange(Vec2 range)
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{
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m_vRange = range;
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m_bContentDirty = true;
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}
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int GetCount() const { return m_nCount; }
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void SetCount(int count);
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int GetRandSeed() const { return m_nRandSeed; }
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void SetRandSeed(int n)
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{
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m_nRandSeed = n;
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m_bContentDirty = true;
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}
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float GetSizeNoise() const { return m_fSizeNoise; }
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void SetSizeNoise(float n)
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{
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m_fSizeNoise = n;
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m_bContentDirty = true;
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}
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float GetBrightnessNoise() const { return m_fBrightnessNoise; }
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void SetBrightnessNoise(float n)
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{
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m_fBrightnessNoise = n;
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m_bContentDirty = true;
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}
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float GetColorNoise() const { return m_fColorNoise; }
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void SetColorNoise(float n)
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{
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m_fColorNoise = n;
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m_bContentDirty = true;
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}
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};
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#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_GHOST_H
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