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o3de/Code/CryEngine/RenderDll/Common/RendElements/Ghost.h

240 lines
6.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_GHOST_H
#define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_GHOST_H
#pragma once
#include "OpticsElement.h"
#include "OpticsGroup.h"
class CLensGhost
: public COpticsElement
{
_smart_ptr<CTexture> m_pTex;
Vec4 m_vTileDefinition;
protected:
#if defined(FLARES_SUPPORT_EDITING)
void InitEditorParamGroups(AZStd::vector<FuncVariableGroup>& groups);
#endif
public:
CLensGhost(const char* name, CTexture* externalTex = NULL)
: COpticsElement(name)
, m_pTex(externalTex)
{
}
virtual IOpticsElementBase* Clone()
{
return new CLensGhost(*this);
}
EFlareType GetType() { return eFT_Ghost; }
void Render(CShader* shader, Vec3 vSrcWorldPos, Vec3 vSrcProjPos, SAuxParams& aux);
void Load(IXmlNode* pNode);
CTexture* GetTexture();
void SetTexture(CTexture* tex) { m_pTex = tex; }
int GetTileIndex() { return (int)m_vTileDefinition.w; }
int GetTotalTileCount() { return (int)m_vTileDefinition.z; }
int GetTileCountX() { return (int)m_vTileDefinition.x; }
int GetTileCountY() { return (int)m_vTileDefinition.y; }
void SetTileIndex(int idx)
{
if (idx >= 0 && idx <= GetTotalTileCount())
{
m_vTileDefinition.w = (float)idx;
}
}
void SetTileCountX(int n)
{
int totalCount = GetTotalTileCount();
if (totalCount > n * GetTileCountY())
{
totalCount = n * GetTileCountY();
}
SetTileDefinition(n, GetTileCountY(), totalCount, GetTileIndex());
}
void SetTileCountY(int n)
{
int totalCount = GetTotalTileCount();
if (totalCount > GetTileCountX() * n)
{
totalCount = GetTileCountX() * n;
}
SetTileDefinition(GetTileCountX(), n, totalCount, GetTileIndex());
}
void SetTotalTileCount(int t)
{
SetTileDefinition(GetTileCountX(), GetTileCountY(), t, GetTileIndex());
}
void SetTileDefinition(int countX, int countY, int totalCount, int index)
{
if (totalCount > countX * countY)
{
return;
}
m_vTileDefinition.x = (float)countX;
m_vTileDefinition.y = (float)countY;
m_vTileDefinition.z = (float)totalCount;
m_vTileDefinition.w = (float)index;
}
void SetTileDefinition(Vec4 df)
{
SetTileDefinition((int)df.x, (int)df.y, (int)df.z, (int)df.w);
}
};
class CMultipleGhost
: public COpticsGroup
{
protected:
_smart_ptr<CTexture> m_pTex;
Vec2 m_vRange;
float m_fXOffsetNoise;
float m_fYOffsetNoise;
Vec2 m_vPositionFactor;
Vec2 m_vPositionOffset;
int m_nCount;
int m_nRandSeed;
float m_fSizeNoise;
float m_fBrightnessNoise;
float m_fColorNoise;
bool m_bContentDirty : 1;
protected:
void InitEditorParamGroups(AZStd::vector<FuncVariableGroup>& groups);
public:
CMultipleGhost(const char* name)
: COpticsGroup(name)
, m_nCount(0)
, m_nRandSeed(0)
, m_bContentDirty(true)
, m_fXOffsetNoise(0)
, m_fYOffsetNoise(0)
, m_fSizeNoise(0.4f)
, m_fColorNoise(0.3f)
, m_fBrightnessNoise(0.3f)
{
m_vRange.set(0.1f, 0.7f);
m_vPositionFactor.set(1, 1);
m_vPositionOffset.set(0, 0);
SetSize(0.04f);
SetBrightness(0.3f);
SetCount(20);
}
public:
static const int MAX_COUNT;
void GenGhosts(SAuxParams& aux);
EFlareType GetType() { return eFT_MultiGhosts; }
bool IsGroup() const { return false; }
int GetElementCount() const { return 0; }
void Render(CShader* shader, Vec3 vSrcWorldPos, Vec3 vSrcProjPos, SAuxParams& aux);
void Load(IXmlNode* pNode);
CTexture* GetTexture() const { return m_pTex; }
void SetTexture(CTexture* tex)
{
m_pTex = tex;
m_bContentDirty = true;
}
float GetXOffsetNoise() const { return m_fXOffsetNoise; }
void SetXOffsetNoise(float x)
{
m_fXOffsetNoise = x;
m_bContentDirty = true;
}
float GetYOffsetNoise() const { return m_fYOffsetNoise; }
void SetYOffsetNoise(float y)
{
m_fYOffsetNoise = y;
m_bContentDirty = true;
}
Vec2 GetPositionFactor() const { return m_vPositionFactor; }
void SetPositionFactor(Vec2 positionFactor)
{
m_vPositionFactor = positionFactor;
m_bContentDirty = true;
}
Vec2 GetPositionOffset() const { return m_vPositionOffset; }
void SetPositionOffset(Vec2 offsets)
{
m_vPositionOffset = offsets;
m_bContentDirty = true;
}
Vec2 GetRange() const { return m_vRange; }
void SetRange(Vec2 range)
{
m_vRange = range;
m_bContentDirty = true;
}
int GetCount() const { return m_nCount; }
void SetCount(int count);
int GetRandSeed() const { return m_nRandSeed; }
void SetRandSeed(int n)
{
m_nRandSeed = n;
m_bContentDirty = true;
}
float GetSizeNoise() const { return m_fSizeNoise; }
void SetSizeNoise(float n)
{
m_fSizeNoise = n;
m_bContentDirty = true;
}
float GetBrightnessNoise() const { return m_fBrightnessNoise; }
void SetBrightnessNoise(float n)
{
m_fBrightnessNoise = n;
m_bContentDirty = true;
}
float GetColorNoise() const { return m_fColorNoise; }
void SetColorNoise(float n)
{
m_fColorNoise = n;
m_bContentDirty = true;
}
};
#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_GHOST_H