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226 lines
7.0 KiB
C++
226 lines
7.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_CAMERAORBS_H
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#define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_CAMERAORBS_H
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#pragma once
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#include "OpticsElement.h"
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#include "AbstractMeshElement.h"
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class CTexture;
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class CameraOrbs
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: public COpticsElement
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, public AbstractMeshElement
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{
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private:
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_smart_ptr<CTexture> m_pOrbTex;
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_smart_ptr<CTexture> m_pLensTex;
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bool m_bUseLensTex : 1;
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bool m_bOrbDetailShading : 1;
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bool m_bLensDetailShading : 1;
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float m_fLensTexStrength;
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float m_fLensDetailShadingStrength;
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float m_fLensDetailBumpiness;
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bool m_bAdvancedShading : 1;
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ColorF m_cAmbientDiffuse;
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float m_fAbsorptance;
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float m_fTransparency;
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float m_fScatteringStrength;
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int m_nNumOrbs;
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float m_fIllumRadius;
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float m_fRotation;
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unsigned int m_iNoiseSeed;
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float m_fSizeNoise;
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float m_fBrightnessNoise;
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float m_fRotNoise;
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float m_fClrNoise;
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std::vector<SpritePoint> m_OrbsList;
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static const int MAX_ORBS_NUMBER = 10000;
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protected:
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#if defined(FLARES_SUPPORT_EDITING)
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void InitEditorParamGroups(AZStd::vector<FuncVariableGroup>& groups);
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#endif
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void GenMesh();
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void DrawMesh(uint32 vOffset, uint32 iOffset);
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void Invalidate()
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{
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m_meshDirty = true;
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}
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public:
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CameraOrbs (const char* name, const int numOrbs = 100)
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: COpticsElement(name, 0.19f)
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, m_fSizeNoise(0.8f)
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, m_fBrightnessNoise(0.4f)
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, m_fRotNoise(0.8f)
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, m_fClrNoise(0.5f)
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, m_fIllumRadius(1.f)
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, m_bUseLensTex(0)
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, m_bOrbDetailShading(0)
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, m_bLensDetailShading(0)
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, m_fLensTexStrength(1.f)
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, m_fLensDetailShadingStrength(0.157f)
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, m_fLensDetailBumpiness(0.073f)
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, m_bAdvancedShading(false)
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, m_cAmbientDiffuse(LensOpConst::_LO_DEF_CLR_BLK)
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, m_fAbsorptance(4.0f)
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, m_fTransparency(0.37f)
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, m_fScatteringStrength(1.0f)
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, m_iNoiseSeed(0)
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{
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m_Color.a = 1.f;
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SetPerspectiveFactor(0.f);
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SetRotation(0.7f);
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SetNumOrbs(numOrbs);
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m_meshDirty = true;
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}
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protected:
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void ApplyOrbFlags(CShader* shader, bool detailShading) const;
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void ApplyLensDetailParams(CShader* shader, float texStength, float detailStrength, float bumpiness) const;
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void ApplyAdvancedShadingFlag(CShader* shader) const;
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void ApplyAdvancedShadingParams(CShader* shader, const ColorF& ambDiffuseRGBK, float absorptance, float transparency, float scattering) const;
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public:
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void ScatterOrbs();
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int GetNumOrbs() const { return m_OrbsList.size(); }
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void SetNumOrbs(int n)
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{
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n = clamp_tpl<int>(n, 0, MAX_ORBS_NUMBER);
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if (n != m_nNumOrbs)
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{
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m_nNumOrbs = n;
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if (m_nNumOrbs > 0)
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{
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m_OrbsList.resize(m_nNumOrbs);
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}
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m_meshDirty = true;
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}
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}
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EFlareType GetType() { return eFT_CameraOrbs; }
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void PreRender([[maybe_unused]] CShader* shader, [[maybe_unused]] Vec3 vSrcWorldPos, [[maybe_unused]] Vec3 vSrcProjPos, [[maybe_unused]] SAuxParams& aux){}
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void Render(CShader* shader, Vec3 vSrcWorldPos, Vec3 vSrcProjPos, SAuxParams& aux);
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void PostRender([[maybe_unused]] CShader* shader, [[maybe_unused]] Vec3 vSrcWorldPos, [[maybe_unused]] Vec3 vSrcProjPos, [[maybe_unused]] SAuxParams& aux){}
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void Load(IXmlNode* pNode);
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CTexture* GetOrbTex();
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CTexture* GetLensTex();
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void SetOrbTex(CTexture* tex) { m_pOrbTex = tex; }
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void SetLensTex(CTexture* tex) { m_pLensTex = tex; }
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void SetUseLensTex(bool b) { m_bUseLensTex = b; }
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bool GetUseLensTex() { return m_bUseLensTex; }
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void SetEnableOrbDetailShading(bool b) { m_bOrbDetailShading = b; }
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bool GetEnableOrbDetailShading() { return m_bOrbDetailShading; }
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void SetEnableLensDetailShading(bool b) { m_bLensDetailShading = b; }
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bool GetEnableLensDetailShading() { return m_bLensDetailShading; }
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void SetSize(float s)
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{
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COpticsElement::SetSize(s);
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m_meshDirty = true;
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}
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float GetLensTexStrength() const { return m_fLensTexStrength; }
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void SetLensTexStrength(float strength) { m_fLensTexStrength = strength; }
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float GetLensDetailShadingStrength() const { return m_fLensDetailShadingStrength; }
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void SetLensDetailShadingStrength(float strength) { m_fLensDetailShadingStrength = strength; }
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float GetLensDetailBumpiness() const { return m_fLensDetailBumpiness; }
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void SetLensDetailBumpiness(float bumpiness) { m_fLensDetailBumpiness = bumpiness; }
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float GetRotation() { return m_fRotation; }
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void SetRotation(float rot)
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{
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m_fRotation = rot;
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m_meshDirty = true;
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}
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int GetNoiseSeed() const { return m_iNoiseSeed; }
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void SetNoiseSeed(int s)
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{
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m_iNoiseSeed = s;
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m_meshDirty = true;
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}
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float GetSizeNoise() { return m_fSizeNoise; }
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void SetSizeNoise(float s)
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{
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m_fSizeNoise = s;
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m_meshDirty = true;
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}
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float GetBrightnessNoise() { return m_fBrightnessNoise; }
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void SetBrightnessNoise(float b)
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{
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m_fBrightnessNoise = b;
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m_meshDirty = true;
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}
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float GetRotationNoise() { return m_fRotNoise; }
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void SetRotationNoise(float r)
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{
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m_fRotNoise = r;
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m_meshDirty = true;
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}
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float GetColorNoise() { return m_fClrNoise; }
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void SetColorNoise(float clrNoise)
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{
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m_fClrNoise = clrNoise;
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m_meshDirty = true;
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}
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float GetIllumRange() { return m_fIllumRadius; }
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void SetIllumRange(float range)
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{
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m_fIllumRadius = range;
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}
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bool GetEnableAdvancedShading() const { return m_bAdvancedShading; }
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void SetEnableAdvancdShading(bool b) { m_bAdvancedShading = b; }
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ColorF GetAmbientDiffuseRGBK() const { return m_cAmbientDiffuse; }
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void SetAmbientDiffuseRGBK(ColorF amb) { m_cAmbientDiffuse = amb; }
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float GetAbsorptance() const { return m_fAbsorptance; }
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void SetAbsorptance(float a) { m_fAbsorptance = a; }
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float GetTransparency() const { return m_fTransparency; }
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void SetTransparency(float t) { m_fTransparency = t; }
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float GetScatteringStrength() const { return m_fScatteringStrength; }
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void SetScatteringStrength(float s) { m_fScatteringStrength = s; }
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void GetMemoryUsage(ICrySizer* pSizer) const
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{
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pSizer->AddObject(this, sizeof(*this) + GetMeshDataSize());
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}
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};
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#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_CAMERAORBS_H
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