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61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "RenderDll_precompiled.h"
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#include "CREWaterVolume.h"
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CREWaterVolume::CREWaterVolume()
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: CRendElementBase()
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, m_pParams(0)
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, m_pOceanParams(0)
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, m_drawWaterSurface(false)
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, m_drawFastPath(false)
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{
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mfSetType(eDATA_WaterVolume);
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mfUpdateFlags(FCEF_TRANSFORM);
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}
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CREWaterVolume::~CREWaterVolume()
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{
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}
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void CREWaterVolume::mfGetPlane(Plane& pl)
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{
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pl = m_pParams->m_fogPlane;
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pl.d = -pl.d;
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}
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void CREWaterVolume::mfCenter(Vec3& vCenter, CRenderObject* pObj)
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{
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vCenter = m_pParams->m_center;
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if (pObj)
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{
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vCenter += pObj->GetTranslation();
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}
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}
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void CREWaterVolume::mfPrepare(bool bCheckOverflow)
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{
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if (bCheckOverflow)
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{
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gRenDev->FX_CheckOverflow(0, 0, this);
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}
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gRenDev->m_RP.m_pRE = this;
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gRenDev->m_RP.m_RendNumIndices = 0;
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gRenDev->m_RP.m_RendNumVerts = 0;
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gRenDev->m_RP.m_CurVFormat = eVF_P3F_C4B_T2F;
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}
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