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o3de/Code/CryEngine/RenderDll/Common/RendElements/CREWaterVolume.cpp

61 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "RenderDll_precompiled.h"
#include "CREWaterVolume.h"
CREWaterVolume::CREWaterVolume()
: CRendElementBase()
, m_pParams(0)
, m_pOceanParams(0)
, m_drawWaterSurface(false)
, m_drawFastPath(false)
{
mfSetType(eDATA_WaterVolume);
mfUpdateFlags(FCEF_TRANSFORM);
}
CREWaterVolume::~CREWaterVolume()
{
}
void CREWaterVolume::mfGetPlane(Plane& pl)
{
pl = m_pParams->m_fogPlane;
pl.d = -pl.d;
}
void CREWaterVolume::mfCenter(Vec3& vCenter, CRenderObject* pObj)
{
vCenter = m_pParams->m_center;
if (pObj)
{
vCenter += pObj->GetTranslation();
}
}
void CREWaterVolume::mfPrepare(bool bCheckOverflow)
{
if (bCheckOverflow)
{
gRenDev->FX_CheckOverflow(0, 0, this);
}
gRenDev->m_RP.m_pRE = this;
gRenDev->m_RP.m_RendNumIndices = 0;
gRenDev->m_RP.m_RendNumVerts = 0;
gRenDev->m_RP.m_CurVFormat = eVF_P3F_C4B_T2F;
}