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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "RenderDll_precompiled.h"
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#if !defined(EXCLUDE_DOCUMENTATION_PURPOSE)
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#include "CREPrismObject.h"
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#include <IEntityRenderState.h> // <> required for Interfuscator
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CREPrismObject::CREPrismObject()
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: CRendElementBase()
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, m_center(0, 0, 0)
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{
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mfSetType(eDATA_PrismObject);
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mfUpdateFlags(FCEF_TRANSFORM);
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}
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void CREPrismObject::mfPrepare(bool bCheckOverflow)
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{
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if (bCheckOverflow)
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{
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gRenDev->FX_CheckOverflow(0, 0, this);
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}
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gRenDev->m_RP.m_pRE = this;
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gRenDev->m_RP.m_RendNumIndices = 0;
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gRenDev->m_RP.m_RendNumVerts = 0;
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}
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#endif // EXCLUDE_DOCUMENTATION_PURPOSE
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