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o3de/Code/CryEngine/RenderDll/Common/RendElements/CREOclusionQuery.cpp

45 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "RenderDll_precompiled.h"
#include "RendElement.h"
void CREOcclusionQuery::mfPrepare(bool bCheckOverflow)
{
if (bCheckOverflow)
{
gRenDev->FX_CheckOverflow(0, 0, this);
}
mfSetType(eDATA_OcclusionQuery);
mfUpdateFlags(FCEF_TRANSFORM);
// m_matWSInv.SetIdentity();
gRenDev->m_RP.m_pRE = this;
gRenDev->m_RP.m_RendNumIndices = 0;
gRenDev->m_RP.m_FirstVertex = 0;
gRenDev->m_RP.m_RendNumVerts = 4;
if (m_pRMBox && m_pRMBox->m_Chunks.size())
{
CRenderChunk* pChunk = &m_pRMBox->m_Chunks[0];
if (pChunk)
{
gRenDev->m_RP.m_RendNumIndices = pChunk->nNumIndices;
gRenDev->m_RP.m_FirstVertex = 0;
gRenDev->m_RP.m_RendNumVerts = pChunk->nNumVerts;
}
}
}