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73 lines
2.3 KiB
C++
73 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
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* a third party where indicated.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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class CREMeshImpl
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: public CREMesh
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{
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#if !defined(NULL_RENDERER)
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public:
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// Constant buffer used for tessellation. It has just one constant which tells the hull shader how it needs to offset iPrimitiveID that comes from HW.
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WrappedDX11Buffer m_tessCB;
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#endif
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public:
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virtual struct CRenderChunk* mfGetMatInfo();
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virtual TRenderChunkArray* mfGetMatInfoList();
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virtual int mfGetMatId();
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virtual bool mfPreDraw(SShaderPass* sl);
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virtual bool mfIsHWSkinned()
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{
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return (m_Flags & FCEF_SKINNED) != 0;
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}
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virtual void mfGetPlane(Plane& pl);
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virtual void mfPrepare(bool bCheckOverflow);
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virtual void mfReset();
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virtual void mfCenter(Vec3& Pos, CRenderObject* pObj);
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virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
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virtual void* mfGetPointer(ESrcPointer ePT, int* Stride, EParamType Type, ESrcPointer Dst, int Flags);
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virtual bool mfUpdate(int Flags, bool bTessellation = false);
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virtual void mfGetBBox(Vec3& vMins, Vec3& vMaxs);
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virtual void mfPrecache(const SShaderItem& SH);
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virtual int Size()
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{
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int nSize = sizeof(*this);
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return nSize;
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}
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virtual void GetMemoryUsage(ICrySizer* pSizer) const
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{
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pSizer->AddObject(this, sizeof(*this));
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}
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bool BindRemappedSkinningData(uint32 guid);
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CREMeshImpl()
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{
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}
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virtual ~CREMeshImpl()
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{
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}
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#if !defined(_RELEASE)
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inline bool ValidateDraw(EShaderType shaderType);
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#endif
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virtual bool GetGeometryInfo(SGeometryInfo &geomInfo) override;
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virtual AZ::Vertex::Format GetVertexFormat() const override;
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//protected:
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// CREMeshImpl(CREMeshImpl&);
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// CREMeshImpl& operator=(CREMeshImpl&);
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};
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