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o3de/Code/CryEngine/RenderDll/Common/RendElements/CREHDRProcess.h

53 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : HDR processing render element
#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_CREHDRPROCESS_H
#define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_CREHDRPROCESS_H
#pragma once
// screen processing render element
class CREHDRProcess
: public CRendElementBase
{
friend class CD3D9Renderer;
friend class CGLRenderer;
public:
// constructor/destructor
CREHDRProcess();
virtual ~CREHDRProcess();
// prepare screen processing
virtual void mfPrepare(bool bCheckOverflow);
// render screen processing
virtual bool mfDraw(CShader* ef, SShaderPass* sfm);
// begin screen processing
virtual void mfActivate(int iProcess);
// reset
virtual void mfReset(void);
virtual void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
};
#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_CREHDRPROCESS_H