You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/CryEngine/RenderDll/Common/RendElements/CREHDRProcess.cpp

51 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : HDR processing render element
#include "RenderDll_precompiled.h"
// constructor/destructor
CREHDRProcess::CREHDRProcess()
{
// setup screen process renderer type
mfSetType(eDATA_HDRProcess);
mfUpdateFlags(FCEF_TRANSFORM);
}
CREHDRProcess::~CREHDRProcess()
{
};
// prepare screen processing
void CREHDRProcess:: mfPrepare(bool bCheckOverflow)
{
if (bCheckOverflow)
{
gRenDev->FX_CheckOverflow(0, 0, this);
}
gRenDev->m_RP.m_pRE = this;
gRenDev->m_RP.m_RendNumIndices = 0;
gRenDev->m_RP.m_RendNumVerts = 0;
}
void CREHDRProcess::mfReset()
{
}
void CREHDRProcess::mfActivate([[maybe_unused]] int iProcess)
{
}