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o3de/Code/CryEngine/RenderDll/Common/RendElements/CREGameEffect.cpp

58 lines
2.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Render element that uses the IREGameEffect interface for its functionality
#include "RenderDll_precompiled.h"
#include "CREGameEffect.h"
//--------------------------------------------------------------------------------------------------
// Name: CREGameEffect
// Desc: Constructor
//--------------------------------------------------------------------------------------------------
CREGameEffect::CREGameEffect()
{
m_pImpl = NULL;
mfSetType(eDATA_GameEffect);
mfUpdateFlags(FCEF_TRANSFORM);
}//-------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------
// Name: ~CREGameEffect
// Desc: Destructor
//--------------------------------------------------------------------------------------------------
CREGameEffect::~CREGameEffect()
{
SAFE_DELETE(m_pImpl);
}//-------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------
// Name: mfPrepare
// Desc: Prepares rendering
//--------------------------------------------------------------------------------------------------
void CREGameEffect::mfPrepare(bool bCheckOverflow)
{
if (bCheckOverflow)
{
gRenDev->FX_CheckOverflow(0, 0, this);
}
gRenDev->m_RP.m_pRE = this;
gRenDev->m_RP.m_RendNumIndices = 0;
gRenDev->m_RP.m_RendNumVerts = 0;
if (m_pImpl)
{
m_pImpl->mfPrepare(false);
}
}//-------------------------------------------------------------------------------------------------