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84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzFramework/Input/Events/InputChannelEventListener.h>
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namespace LegacyViewSystem
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{
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///////////////////////////////////////////////////////////////////////////////
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class DebugCamera
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: public AzFramework::InputChannelEventListener
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{
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public:
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enum Mode
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{
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ModeOff, // no debug cam
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ModeFree, // free-fly
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ModeFixed, // fixed cam, control goes back to game
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};
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DebugCamera();
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~DebugCamera() override;
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void Update();
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void PostUpdate();
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bool IsEnabled();
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bool IsFixed();
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bool IsFree();
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// AzFramework::InputChannelEventListener
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bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override;
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void OnEnable();
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void OnDisable();
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void OnInvertY();
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void OnNextMode();
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void UpdatePitch(float amount);
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void UpdateYaw(float amount);
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void UpdatePosition(const Vec3& amount);
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void MovePosition(const Vec3& offset);
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protected:
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int m_mouseMoveMode;
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int m_isYInverted;
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int m_cameraMode;
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float m_cameraYawInput;
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float m_cameraPitchInput;
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float m_cameraYaw;
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float m_cameraPitch;
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Vec3 m_moveInput;
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float m_moveScale;
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float m_oldMoveScale;
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Vec3 m_position;
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Matrix33 m_view;
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};
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inline bool DebugCamera::IsEnabled()
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{
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return m_cameraMode != DebugCamera::ModeOff;
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}
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inline bool DebugCamera::IsFixed()
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{
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return m_cameraMode == DebugCamera::ModeFixed;
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}
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inline bool DebugCamera::IsFree()
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{
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return m_cameraMode == DebugCamera::ModeFree;
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}
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} // namespace LegacyViewSystem
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