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o3de/Code/CryEngine/CryCommon/StereoRendererBus.h

48 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
namespace AZ
{
///
/// The Stereo Renderer bus allows other systems to query various properties on the stereo renderer
///
class StereoRendererBus
: public EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// EBus Traits
static const EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Multiple;
static const EBusAddressPolicy AddressPolicy = EBusAddressPolicy::Single;
using MutexType = AZStd::recursive_mutex;
//////////////////////////////////////////////////////////////////////////
virtual ~StereoRendererBus() {}
///
/// Return whether the renderer is rendering to the HMD
///
/// @return True if rendering to the HMD
///
virtual bool IsRenderingToHMD() { return false; }
protected:
};
using StereoRendererRequestBus = EBus < StereoRendererBus >;
}