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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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namespace AZ
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{
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///
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/// The Stereo Renderer bus allows other systems to query various properties on the stereo renderer
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///
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class StereoRendererBus
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: public EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBus Traits
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static const EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Multiple;
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static const EBusAddressPolicy AddressPolicy = EBusAddressPolicy::Single;
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using MutexType = AZStd::recursive_mutex;
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//////////////////////////////////////////////////////////////////////////
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virtual ~StereoRendererBus() {}
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///
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/// Return whether the renderer is rendering to the HMD
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///
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/// @return True if rendering to the HMD
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///
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virtual bool IsRenderingToHMD() { return false; }
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protected:
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};
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using StereoRendererRequestBus = EBus < StereoRendererBus >;
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}
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