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o3de/Code/CryEngine/CryCommon/Serialization/CryStrings.h

37 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include "CryFixedString.h"
#include "Serialization/Serializer.h"
namespace Serialization
{
class IArchive;
}
// Note : if you are looking for the CryStringT serialization, it is handled in Serialization/STL.h
template< size_t N >
bool Serialize(Serialization::IArchive& ar, CryFixedStringT< N >& value, const char* name, const char* label);
template< size_t N >
bool Serialize(Serialization::IArchive& ar, CryStackStringT< char, N >& value, const char* name, const char* label);
template< size_t N >
bool Serialize(Serialization::IArchive& ar, CryStackStringT< wchar_t, N >& value, const char* name, const char* label);
#include "Serialization/CryStringsImpl.h"