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114 lines
3.4 KiB
C++
114 lines
3.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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//! Simple stub timer that exposes a single simple interface for setting the current time.
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class StubTimer
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: public ITimer
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{
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public:
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// Stub methods
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void SetTime(float seconds)
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{
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m_frameStartTime.SetSeconds(seconds);
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}
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//~Stub methods
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StubTimer(float frameTime)
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: m_frameTime(frameTime)
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, m_frameRate(1.0f / frameTime)
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, m_frameStartTime(0.0f)
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{
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}
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virtual ~StubTimer() {};
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// ITimer
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void ResetTimer() override {}
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void UpdateOnFrameStart() override {}
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float GetCurrTime([[maybe_unused]] ETimer which = ETIMER_GAME) const override
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{
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// return the same as the frame start time
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return m_frameStartTime.GetSeconds();
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}
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const CTimeValue& GetFrameStartTime([[maybe_unused]] ETimer which = ETIMER_GAME) const override
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{
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return m_frameStartTime;
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}
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CTimeValue GetAsyncTime() const override
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{
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return m_frameStartTime;
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}
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float GetAsyncCurTime() override
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{
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return m_frameStartTime.GetSeconds();
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}
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float GetFrameTime([[maybe_unused]] ETimer which = ETIMER_GAME) const override
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{
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return m_frameTime;
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}
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float GetRealFrameTime() const override
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{
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return m_frameTime;
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}
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float GetTimeScale() const override
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{
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return 1.0f;
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}
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float GetTimeScale([[maybe_unused]] uint32 channel) const override
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{
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return 1.0f;
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}
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void ClearTimeScales() override {}
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void SetTimeScale([[maybe_unused]] float s, [[maybe_unused]] uint32 channel = 0) override {}
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void EnableTimer([[maybe_unused]] bool bEnable) override {}
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bool IsTimerEnabled() const override
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{
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return true;
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}
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float GetFrameRate() override
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{
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return m_frameRate;
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}
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float GetProfileFrameBlending([[maybe_unused]] float* pfBlendTime = 0, [[maybe_unused]] int* piBlendMode = 0) override
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{
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return 0.0f;
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}
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void Serialize([[maybe_unused]] TSerialize ser) override {}
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bool PauseTimer([[maybe_unused]] ETimer which, [[maybe_unused]] bool bPause) override { return false; }
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bool IsTimerPaused([[maybe_unused]] ETimer which) override { return false; }
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bool SetTimer([[maybe_unused]] ETimer which, [[maybe_unused]] float timeInSeconds) override { return false; }
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void SecondsToDateUTC([[maybe_unused]] time_t time, [[maybe_unused]] struct tm& outDateUTC) override {}
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time_t DateToSecondsUTC([[maybe_unused]] struct tm& timePtr) override
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{
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return 0;
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}
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float TicksToSeconds([[maybe_unused]] int64 ticks) override
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{
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return 0.0f;
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}
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int64 GetTicksPerSecond() override
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{
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return 0;
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}
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ITimer* CreateNewTimer() override
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{
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return nullptr;
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}
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void EnableFixedTimeMode([[maybe_unused]] bool enable, [[maybe_unused]] float timeStep) override {}
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// ~ITimer
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private:
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CTimeValue m_frameStartTime;
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float m_frameTime;
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float m_frameRate;
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};
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