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76 lines
2.8 KiB
C++
76 lines
2.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <AzCore/Math/Color.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! A markup button allows for button-like behavior on markup text.
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//!
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//! The markup itself is contained within a text component. The markup button
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//! handles interaction with the text, and can also apply styling (such as
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//! coloring for button/clickable text).
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//!
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//! Markup button behavior is only intended for mouse interactions.
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class UiMarkupButtonInterface
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiMarkupButtonInterface() {}
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//! Get the link color
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virtual AZ::Color GetLinkColor() = 0;
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//! Set the link color
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virtual void SetLinkColor(const AZ::Color& linkColor) = 0;
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//! Get the link hover color
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virtual AZ::Color GetLinkHoverColor() = 0;
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//! Set the link hover color
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virtual void SetLinkHoverColor(const AZ::Color& linkHoverColor) = 0;
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiMarkupButtonInterface> UiMarkupButtonBus;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiMarkupButtonNotifications
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: public AZ::ComponentBus
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const bool EnableEventQueue = true;
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//////////////////////////////////////////////////////////////////////////
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public: // member functions
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virtual ~UiMarkupButtonNotifications() {}
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virtual void OnHoverStart(int id, const AZStd::string& action, const AZStd::string& data) = 0;
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virtual void OnHoverEnd(int id, const AZStd::string& action, const AZStd::string& data) = 0;
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virtual void OnPressed(int id, const AZStd::string& action, const AZStd::string& data) = 0;
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virtual void OnReleased(int id, const AZStd::string& action, const AZStd::string& data) = 0;
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virtual void OnClick(int id, const AZStd::string& action, const AZStd::string& data) = 0;
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};
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typedef AZ::EBus<UiMarkupButtonNotifications> UiMarkupButtonNotificationsBus;
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