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o3de/Code/CryEngine/CryCommon/LyShine/Bus/UiMarkupButtonBus.h

76 lines
2.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <AzCore/Math/Color.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
//! A markup button allows for button-like behavior on markup text.
//!
//! The markup itself is contained within a text component. The markup button
//! handles interaction with the text, and can also apply styling (such as
//! coloring for button/clickable text).
//!
//! Markup button behavior is only intended for mouse interactions.
class UiMarkupButtonInterface
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiMarkupButtonInterface() {}
//! Get the link color
virtual AZ::Color GetLinkColor() = 0;
//! Set the link color
virtual void SetLinkColor(const AZ::Color& linkColor) = 0;
//! Get the link hover color
virtual AZ::Color GetLinkHoverColor() = 0;
//! Set the link hover color
virtual void SetLinkHoverColor(const AZ::Color& linkHoverColor) = 0;
public: // static member data
//! Only one component on a entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiMarkupButtonInterface> UiMarkupButtonBus;
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiMarkupButtonNotifications
: public AZ::ComponentBus
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const bool EnableEventQueue = true;
//////////////////////////////////////////////////////////////////////////
public: // member functions
virtual ~UiMarkupButtonNotifications() {}
virtual void OnHoverStart(int id, const AZStd::string& action, const AZStd::string& data) = 0;
virtual void OnHoverEnd(int id, const AZStd::string& action, const AZStd::string& data) = 0;
virtual void OnPressed(int id, const AZStd::string& action, const AZStd::string& data) = 0;
virtual void OnReleased(int id, const AZStd::string& action, const AZStd::string& data) = 0;
virtual void OnClick(int id, const AZStd::string& action, const AZStd::string& data) = 0;
};
typedef AZ::EBus<UiMarkupButtonNotifications> UiMarkupButtonNotificationsBus;