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48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Component/EntityId.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiEditorChangeNotificationInterface
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: public AZ::EBusTraits
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{
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public: // member functions
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virtual ~UiEditorChangeNotificationInterface() {}
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//! Called when the transform properties in the UI editor need to be refreshed
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virtual void OnEditorTransformPropertiesNeedRefresh() = 0;
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//! Forces a refresh of the entire properties tree in the UI Editor.
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virtual void OnEditorPropertiesRefreshEntireTree() = 0;
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};
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typedef AZ::EBus<UiEditorChangeNotificationInterface> UiEditorChangeNotificationBus;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! Notify components who store directories as properties when directory contents change.
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class UiEditorRefreshDirectoryNotificationInterface
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: public AZ::EBusTraits
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{
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public: // member functions
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virtual ~UiEditorRefreshDirectoryNotificationInterface() {}
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//! Notify directory properties that they should refresh their contents
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virtual void OnRefreshDirectory() = 0;
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};
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typedef AZ::EBus<UiEditorRefreshDirectoryNotificationInterface> UiEditorRefreshDirectoryNotificationBus;
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