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o3de/Code/CryEngine/CryCommon/LyShine/Bus/UiEditorChangeNotificationB...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Component/EntityId.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiEditorChangeNotificationInterface
: public AZ::EBusTraits
{
public: // member functions
virtual ~UiEditorChangeNotificationInterface() {}
//! Called when the transform properties in the UI editor need to be refreshed
virtual void OnEditorTransformPropertiesNeedRefresh() = 0;
//! Forces a refresh of the entire properties tree in the UI Editor.
virtual void OnEditorPropertiesRefreshEntireTree() = 0;
};
typedef AZ::EBus<UiEditorChangeNotificationInterface> UiEditorChangeNotificationBus;
////////////////////////////////////////////////////////////////////////////////////////////////////
//! Notify components who store directories as properties when directory contents change.
class UiEditorRefreshDirectoryNotificationInterface
: public AZ::EBusTraits
{
public: // member functions
virtual ~UiEditorRefreshDirectoryNotificationInterface() {}
//! Notify directory properties that they should refresh their contents
virtual void OnRefreshDirectory() = 0;
};
typedef AZ::EBus<UiEditorRefreshDirectoryNotificationInterface> UiEditorRefreshDirectoryNotificationBus;