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58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiEditorInterface
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiEditorInterface() {}
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//! Test if this entity should be visible in the Ui Canvas Editor
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virtual bool GetIsVisible() = 0;
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//! Set whether this entity should be visible in the Ui Canvas Editor
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virtual void SetIsVisible(bool isVisible) = 0;
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//! Test if this entity is selectable in the UI Canvas Editor
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virtual bool GetIsSelectable() = 0;
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//! Set whether this entity is selectable in the UI Canvas Editor
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virtual void SetIsSelectable(bool isSelectable) = 0;
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//! Test if this entity is currently selected in the UI Canvas Editor
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virtual bool GetIsSelected() = 0;
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//! Set whether this entity is currently selected in the UI Canvas Editor
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virtual void SetIsSelected(bool isSelected) = 0;
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//! Test if this entity is currently expanded in the UI Canvas Editor
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virtual bool GetIsExpanded() = 0;
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//! Set whether this entity is currently expanded in the UI Canvas Editor
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virtual void SetIsExpanded(bool isExpanded) = 0;
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//! Test if all the parents of this UI element are visible in the editor
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virtual bool AreAllAncestorsVisible() = 0;
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiEditorInterface> UiEditorBus;
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