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o3de/Code/CryEngine/CryCommon/LyShine/Bus/UiDropdownBus.h

128 lines
5.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <LyShine/UiBase.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
//! The UI Dropdown Component is an interactable component which displays a list of options when clicked.
//! In its default state, the dropdown display a simple button, next to an arrow indicating the dropdown
//! functionality. When the arrow / option is clicked, the dropdown list appears, displaying the options available.
//! If the list is too long to be displayed, a scrollbar can be added to scroll up and down the list of options.
class UiDropdownInterface
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiDropdownInterface() {}
//! Get the currently selected option
virtual AZ::EntityId GetValue() = 0;
//! Set the currently selected option manually
virtual void SetValue(AZ::EntityId value) = 0;
//! Get the content element this dropdown will expand
virtual AZ::EntityId GetContent() = 0;
//! Set the content element this dropdown will expand
virtual void SetContent(AZ::EntityId content) = 0;
//! Get whether this dropdown should expand automatically on hover
virtual bool GetExpandOnHover() = 0;
//! Set whether this dropdown should expand automatically on hover
virtual void SetExpandOnHover(bool expandOnHover) = 0;
//! Get how long to wait before expanding upon hover / collapsing upon exit
virtual float GetWaitTime() = 0;
//! Set how long to wait before expanding upon hover / collapsing upon exit
virtual void SetWaitTime(float waitTime) = 0;
//! Get whether this dropdown should collapse when the user clicks outside
virtual bool GetCollapseOnOutsideClick() = 0;
//! Set whether this dropdown should collapse when the user clicks outside
virtual void SetCollapseOnOutsideClick(bool collapseOnOutsideClick) = 0;
//! Get the element the dropdown content will parent to when expanded (the canvas by default)
virtual AZ::EntityId GetExpandedParentId() = 0;
//! Set the element the dropdown content will parent to when expanded
virtual void SetExpandedParentId(AZ::EntityId expandedParentId) = 0;
//! Get the text element to display to show the currently selected option
virtual AZ::EntityId GetTextElement() = 0;
//! Set the text element to display to show the currently selected option
virtual void SetTextElement(AZ::EntityId textElement) = 0;
//! Get the icon element to display to show the currently selected option
virtual AZ::EntityId GetIconElement() = 0;
//! Set the icon element to display to show the currently selected option
virtual void SetIconElement(AZ::EntityId iconElement) = 0;
//! Expand the dropdown
virtual void Expand() = 0;
//! Collapse the dropdown
virtual void Collapse() = 0;
//! Get the name of the action that is sent when the dropdown is expanded
virtual const LyShine::ActionName& GetExpandedActionName() = 0;
//! Set the name of the action that is sent when the dropdown is expanded
virtual void SetExpandedActionName(const LyShine::ActionName& actionName) = 0;
//! Get the name of the action that is sent when the dropdown is collapsed
virtual const LyShine::ActionName& GetCollapsedActionName() = 0;
//! Set the name of the action that is sent when the dropdown is collapsed
virtual void SetCollapsedActionName(const LyShine::ActionName& actionName) = 0;
//! Get the name of the action that is sent when the dropdown value is changed
virtual const LyShine::ActionName& GetOptionSelectedActionName() = 0;
//! Set the name of the action that is sent when the dropdown value is changed
virtual void SetOptionSelectedActionName(const LyShine::ActionName& actionName) = 0;
public: // static member data
//! Only one component on a entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiDropdownInterface> UiDropdownBus;
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiDropdownNotifications
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiDropdownNotifications() {}
//! Notify listeners that the dropdown was expanded
virtual void OnDropdownExpanded() {}
//! Notify listeners that the dropdown was collapsed
virtual void OnDropdownCollapsed() {}
//! Notify listeners that an option was selected
virtual void OnDropdownValueChanged([[maybe_unused]] AZ::EntityId option) {}
};
typedef AZ::EBus<UiDropdownNotifications> UiDropdownNotificationBus;