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o3de/Code/CryEngine/CryCommon/LyShine/Bus/UiCursorBus.h

48 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Vector2.h>
class UiCursorInterface
: public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
// Public functions
//! Increment the UI Cursor visible counter.
//! Should be paired with a call to DecrementVisibleCounter.
virtual void IncrementVisibleCounter() = 0;
//! Decrement the UI Cursor visible counter.
//! Should be paired with a call to IncrementVisibleCounter.
virtual void DecrementVisibleCounter() = 0;
//! Query whether the UI Cursor is currently visible
virtual bool IsUiCursorVisible() = 0;
//! Set the UI cursor image.
virtual void SetUiCursor(const char* cursorImagePath) = 0;
//! Get the UI cursor position (in pixels) relative
//! to the top-left corner of the UI overlay viewport
virtual AZ::Vector2 GetUiCursorPosition() = 0;
};
using UiCursorBus = AZ::EBus<UiCursorInterface>;