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48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Math/Vector2.h>
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class UiCursorInterface
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: public AZ::EBusTraits
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{
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public:
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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// Public functions
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//! Increment the UI Cursor visible counter.
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//! Should be paired with a call to DecrementVisibleCounter.
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virtual void IncrementVisibleCounter() = 0;
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//! Decrement the UI Cursor visible counter.
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//! Should be paired with a call to IncrementVisibleCounter.
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virtual void DecrementVisibleCounter() = 0;
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//! Query whether the UI Cursor is currently visible
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virtual bool IsUiCursorVisible() = 0;
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//! Set the UI cursor image.
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virtual void SetUiCursor(const char* cursorImagePath) = 0;
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//! Get the UI cursor position (in pixels) relative
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//! to the top-left corner of the UI overlay viewport
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virtual AZ::Vector2 GetUiCursorPosition() = 0;
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};
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using UiCursorBus = AZ::EBus<UiCursorInterface>;
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