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100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <AzCore/Math/Vector2.h>
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#include <LyShine/UiBase.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiCheckboxInterface
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: public AZ::ComponentBus
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{
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public: // types
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//! params: sending entity id, new state
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typedef AZStd::function<void(AZ::EntityId, AZ::Vector2, bool)> StateChangeCallback;
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public: // member functions
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virtual ~UiCheckboxInterface() {}
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//! Query the state of the checkbox
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//! \return The current state for the checkbox.
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virtual bool GetState() = 0;
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//! Manually override the state of the checkbox
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//! \param isOn The new desired state of the checkbox.
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virtual void SetState(bool checked) = 0;
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//! Toggle the state of the checkbox
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//! \return The new state of the checkbox.
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virtual bool ToggleState() = 0;
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//! Get the state change callback
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virtual StateChangeCallback GetStateChangeCallback() = 0;
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//! Set the state change callback
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virtual void SetStateChangeCallback(StateChangeCallback onChange) = 0;
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//! Set the optional checked (ON) entity
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virtual void SetCheckedEntity(AZ::EntityId entityId) = 0;
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//! Get the optional checked (ON) entity
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virtual AZ::EntityId GetCheckedEntity() = 0;
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//! Set the optional unchecked (OFF) entity
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virtual void SetUncheckedEntity(AZ::EntityId entityId) = 0;
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//! Get the optional unchecked (OFF) entity
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virtual AZ::EntityId GetUncheckedEntity() = 0;
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//! Get the action triggered when turned on
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virtual const LyShine::ActionName& GetTurnOnActionName() = 0;
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//! Set the action triggered when turned on
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virtual void SetTurnOnActionName(const LyShine::ActionName& actionName) = 0;
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//! Get the action triggered when turned off
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virtual const LyShine::ActionName& GetTurnOffActionName() = 0;
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//! Set the action triggered when turned off
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virtual void SetTurnOffActionName(const LyShine::ActionName& actionName) = 0;
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//! Get the action triggered when changed
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virtual const LyShine::ActionName& GetChangedActionName() = 0;
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//! Set the action triggered when changed
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virtual void SetChangedActionName(const LyShine::ActionName& actionName) = 0;
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiCheckboxInterface> UiCheckboxBus;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiCheckboxNotifications
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiCheckboxNotifications() {}
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//! Notify listeners that the checkbox state has changed
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virtual void OnCheckboxStateChange([[maybe_unused]] bool checked) {}
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};
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typedef AZ::EBus<UiCheckboxNotifications> UiCheckboxNotificationBus;
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