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o3de/Gems/Terrain/Code/Source
Mike Balfour 280796e1f4
Fix GHI 4041 Terrain Shader Crash (#4050)
The terrain feature processor was crashing due to an invalid shader name.  The shader name has been fixed, but the feature processor has also been hardened so that it no longer crashes if a shader fails to load.
Also, while testing, this inadvertently exposed a second crash in EntitySerializer that occurs when components don't serialize in correctly.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
..
Components Change TerrainLayerSpawner to use axis aligned box. (#4019) 4 years ago
EditorComponents Initial Terrain System (#3401) 4 years ago
TerrainRenderer Fix GHI 4041 Terrain Shader Crash (#4050) 4 years ago
TerrainSystem Build time reduction: AzStdOnDemandReflection (#3111) 4 years ago
EditorTerrainModule.cpp Initial Terrain System (#3401) 4 years ago
EditorTerrainModule.h Initial stub terrain gem (#3368) 4 years ago
TerrainModule.cpp Initial Terrain System (#3401) 4 years ago
TerrainModule.h Initial stub terrain gem (#3368) 4 years ago