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o3de/Gems/PhysX/Code/Tests/Benchmarks/PhysXSceneQueryBenchmarks.cpp

255 lines
10 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifdef HAVE_BENCHMARK
#include <vector>
#include <AzCore/Math/Random.h>
#include <AzTest/AzTest.h>
#include <AzFramework/Physics/RigidBodyBus.h>
#include <AzFramework/Physics/ShapeConfiguration.h>
#include <Tests/PhysXGenericTestFixture.h>
#include <Tests/PhysXTestCommon.h>
#include <Benchmarks/PhysXBenchmarksCommon.h>
#include <Benchmarks/PhysXBenchmarksUtilities.h>
#include <chrono>
namespace PhysX::Benchmarks
{
namespace SceneQueryConstants
{
const AZ::Vector3 BoxDimensions = AZ::Vector3::CreateOne();
static const float SphereShapeRadius = 2.0f;
static const AZ::u32 MinRadius = 2u;
static const int Seed = 100;
static const std::vector<std::vector<std::pair<int64_t, int64_t>>> BenchmarkConfigs =
{
// {{a, b}, {c, d}} means generate all pairs of parameters {x, y} for the benchmark
// such as x = a * 2 ^ k && x <= b and y = c * 2 ^ l && y <= d
// We have several configurations here because number of box entities might become
// larger than possible number of box locations if the maxRadius is small
{{4, 16}, {8, 512}},
{{32, 256}, {16, 512}},
{{512, 1024}, {32, 512}},
{{2048, 4096}, {64, 512}}
};
}
class PhysXSceneQueryBenchmarkFixture
: public benchmark::Fixture
, public PhysX::GenericPhysicsFixture
{
//! Spawns box entities in unique locations in 1/8 of sphere with all non-negative dimensions between radii[2, max radius].
//! Accepts 2 parameters from \state.
//!
//! \state.range(0) - number of box entities to spawn
//! \state.range(1) - max radius
void internalSetUp(const ::benchmark::State& state)
{
PhysX::GenericPhysicsFixture::SetUpInternal();
m_random = AZ::SimpleLcgRandom(SceneQueryConstants::Seed);
m_numBoxes = aznumeric_cast<AZ::u32>(state.range(0));
const auto minRadius = SceneQueryConstants::MinRadius;
const auto maxRadius = aznumeric_cast<AZ::u32>(state.range(1));
std::vector<AZ::Vector3> possibleBoxes;
AZ::u32 possibleBoxesCount = 0;
// Generate all possible boxes in radii [minRadius, maxRadius] where all the dimensions are positive.
for (auto x = 0u; x <= maxRadius; ++x)
{
for (auto y = 0u; y * y <= maxRadius * maxRadius - x * x; ++y)
{
for (auto z = aznumeric_cast<AZ::u32>(sqrt(std::max(x * x - y * y - minRadius * minRadius, 0u))); z * z <= maxRadius * maxRadius - x * x - y * y; ++z)
{
const auto sqDist = x * x + y * y + z * z;
if (minRadius * minRadius <= sqDist && sqDist <= maxRadius * maxRadius)
{
auto boxPosition = AZ::Vector3(aznumeric_cast<float>(x), aznumeric_cast<float>(y), aznumeric_cast<float>(z));
possibleBoxes.push_back(boxPosition);
possibleBoxesCount++;
}
}
}
}
AZ_Assert(m_numBoxes <= possibleBoxesCount, "Number of supplied boxes should be less than or equal to possible positions for boxes.");
// Shuffle to pick first m_numBoxes
for (AZ::u32 i = 1; i < possibleBoxesCount; ++i)
{
std::swap(possibleBoxes[i], possibleBoxes[m_random.GetRandom() % (i + 1)]);
}
m_boxes = std::vector<AZ::Vector3>(possibleBoxes.begin(), possibleBoxes.begin() + m_numBoxes);
for (auto box : m_boxes)
{
auto newEntity = TestUtils::CreateBoxEntity(m_testSceneHandle, box, SceneQueryConstants::BoxDimensions);
Physics::RigidBodyRequestBus::Event(newEntity->GetId(), &Physics::RigidBodyRequestBus::Events::SetGravityEnabled, false);
m_entities.push_back(newEntity);
}
}
void internalTearDown()
{
m_boxes.clear();
m_entities.clear();
PhysX::GenericPhysicsFixture::TearDownInternal();
}
public:
void SetUp(const benchmark::State& state) override
{
internalSetUp(state);
}
void SetUp(benchmark::State& state) override
{
internalSetUp(state);
}
void TearDown(const benchmark::State&) override
{
internalTearDown();
}
void TearDown(benchmark::State&) override
{
internalTearDown();
}
protected:
std::vector<EntityPtr> m_entities;
std::vector<AZ::Vector3> m_boxes;
AZ::u32 m_numBoxes = 0;
AZ::SimpleLcgRandom m_random;
};
BENCHMARK_DEFINE_F(PhysXSceneQueryBenchmarkFixture, BM_RaycastRandomBoxes)(benchmark::State& state)
{
AzPhysics::RayCastRequest request;
request.m_start = AZ::Vector3::CreateZero();
request.m_distance = 2000.0f;
AZStd::vector<int64_t> executionTimes;
auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
auto next = 0;
for (auto _ : state)
{
request.m_direction = m_boxes[next].GetNormalized();
auto start = std::chrono::system_clock::now(); //AZStd::chrono::system_clock wont messeare below 1000ns
AzPhysics::SceneQueryHits result = sceneInterface->QueryScene(m_testSceneHandle, &request);
auto timeElasped = std::chrono::nanoseconds(std::chrono::system_clock::now() - start);
executionTimes.emplace_back(timeElasped.count());
benchmark::DoNotOptimize(result);
next = (next + 1) % m_numBoxes;
}
//get the P50, P90, P99 percentiles of each call and the standard deviation and mean
Utils::ReportPercentiles(state, executionTimes);
Utils::ReportStandardDeviationAndMeanCounters(state, executionTimes);
}
BENCHMARK_DEFINE_F(PhysXSceneQueryBenchmarkFixture, BM_ShapecastRandomBoxes)(benchmark::State& state)
{
AzPhysics::ShapeCastRequest request = AzPhysics::ShapeCastRequestHelpers::CreateSphereCastRequest(
SceneQueryConstants::SphereShapeRadius,
AZ::Transform::CreateIdentity(),
AZ::Vector3::CreateOne(),
2000.0f
);
AZStd::vector<int64_t> executionTimes;
auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
auto next = 0;
for (auto _ : state)
{
request.m_direction = m_boxes[next].GetNormalized();
auto start = std::chrono::system_clock::now(); //AZStd::chrono::system_clock wont messeare below 1000ns
AzPhysics::SceneQueryHits result = sceneInterface->QueryScene(m_testSceneHandle, &request);
auto timeElasped = std::chrono::nanoseconds(std::chrono::system_clock::now() - start);
executionTimes.emplace_back(timeElasped.count());
benchmark::DoNotOptimize(result);
next = (next + 1) % m_numBoxes;
}
//get the P50, P90, P99 percentiles of each call and the standard deviation and mean
Utils::ReportPercentiles(state, executionTimes);
Utils::ReportStandardDeviationAndMeanCounters(state, executionTimes);
}
BENCHMARK_DEFINE_F(PhysXSceneQueryBenchmarkFixture, BM_OverlapRandomBoxes)(benchmark::State& state)
{
AzPhysics::OverlapRequest request = AzPhysics::OverlapRequestHelpers::CreateSphereOverlapRequest(
SceneQueryConstants::SphereShapeRadius,
AZ::Transform::CreateIdentity()
);
AZStd::vector<int64_t> executionTimes;
auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
auto next = 0;
for (auto _ : state)
{
request.m_pose = AZ::Transform::CreateTranslation(m_boxes[next]);
auto start = std::chrono::system_clock::now(); //AZStd::chrono::system_clock wont messeare below 1000ns
AzPhysics::SceneQueryHits result = sceneInterface->QueryScene(m_testSceneHandle, &request);
auto timeElasped = std::chrono::nanoseconds(std::chrono::system_clock::now() - start);
executionTimes.emplace_back(timeElasped.count());
benchmark::DoNotOptimize(result);
next = (next + 1) % m_numBoxes;
}
//get the P50, P90, P99 percentiles of each call and the standard deviation and mean
Utils::ReportPercentiles(state, executionTimes);
Utils::ReportStandardDeviationAndMeanCounters(state, executionTimes);
}
BENCHMARK_REGISTER_F(PhysXSceneQueryBenchmarkFixture, BM_RaycastRandomBoxes)
->RangeMultiplier(2)
->Ranges(SceneQueryConstants::BenchmarkConfigs[0])
->Ranges(SceneQueryConstants::BenchmarkConfigs[1])
->Ranges(SceneQueryConstants::BenchmarkConfigs[2])
->Ranges(SceneQueryConstants::BenchmarkConfigs[3])
->Unit(::benchmark::kNanosecond)
;
BENCHMARK_REGISTER_F(PhysXSceneQueryBenchmarkFixture, BM_ShapecastRandomBoxes)
->RangeMultiplier(2)
->Ranges(SceneQueryConstants::BenchmarkConfigs[0])
->Ranges(SceneQueryConstants::BenchmarkConfigs[1])
->Ranges(SceneQueryConstants::BenchmarkConfigs[2])
->Ranges(SceneQueryConstants::BenchmarkConfigs[3])
->Unit(::benchmark::kNanosecond)
;
BENCHMARK_REGISTER_F(PhysXSceneQueryBenchmarkFixture, BM_OverlapRandomBoxes)
->RangeMultiplier(2)
->Ranges(SceneQueryConstants::BenchmarkConfigs[0])
->Ranges(SceneQueryConstants::BenchmarkConfigs[1])
->Ranges(SceneQueryConstants::BenchmarkConfigs[2])
->Ranges(SceneQueryConstants::BenchmarkConfigs[3])
->Unit(::benchmark::kNanosecond)
;
}
#endif