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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <RHI/Sampler.h>
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#include <RHI/Conversions.h>
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#include <RHI/DescriptorContext.h>
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#include <RHI/Device.h>
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namespace AZ
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{
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namespace DX12
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{
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RHI::Ptr<Sampler> Sampler::Create()
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{
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return aznew Sampler();
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}
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void Sampler::Init(Device& device, const RHI::SamplerState& samplerState)
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{
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Base::Init(device);
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DescriptorContext& context = device.GetDescriptorContext();
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context.CreateSampler(samplerState, m_descriptor);
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}
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DescriptorHandle Sampler::GetDescriptorHandle() const
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{
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return m_descriptor;
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}
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void Sampler::Shutdown()
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{
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auto& device = static_cast<Device&>(GetDevice());
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DescriptorContext& context = device.GetDescriptorContext();
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context.ReleaseDescriptor(m_descriptor);
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m_descriptor = DescriptorHandle();
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Base::Shutdown();
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}
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}
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}
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