You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/CameraFramework/Code/Include/CameraFramework/ICameraTargetAcquirer.h

31 lines
1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "CameraFramework/ICameraSubComponent.h"
namespace AZ
{
class Transform;
}
namespace Camera
{
//////////////////////////////////////////////////////////////////////////
/// This class is responsible for giving the camera a place to start. An example would be LocalPlayerAcquirer
//////////////////////////////////////////////////////////////////////////
class ICameraTargetAcquirer
: public ICameraSubComponent
{
public:
AZ_RTTI(ICameraTargetAcquirer, "{350C8DA8-732B-42F6-8EBD-70F8D5497436}", ICameraSubComponent);
virtual ~ICameraTargetAcquirer() = default;
/// Assign the transform of the desired target to outTransformInformation
virtual bool AcquireTarget(AZ::Transform& outTransformInformation) = 0;
};
} //namespace Camera