This website requires JavaScript.
Explore
Help
Sign In
birkeh
/
o3de
Watch
1
Star
0
Fork
0
You've already forked o3de
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Files
2774ac18111a9f4373ffec0059fa01cd305d330a
o3de
/
Gems
/
Atom
/
RPI
/
Code
/
Source
/
RPI.Reflect
/
Material
T
History
santorac
aa85963a2b
Fixed MaterialPropertyValue::FromAny to preserve the Hint string when converting Asset objects. This fixed an issue where the hint didn't show up in the Material Component's instance inspector.
...
Signed-off-by: santorac <
55155825+santorac@users.noreply.github.com
>
2021-11-15 23:21:21 -08:00
..
LuaMaterialFunctor.cpp
Cleanup SerializeContext.h pt.1 (
#4264
)
2021-09-29 11:31:01 -05:00
MaterialAsset.cpp
Shaders changes require two or more change cycles before updating (
#5142
)
2021-11-02 16:21:26 -05:00
MaterialAssetCreator.cpp
Enable material version updates.
2021-09-27 11:14:31 -07:00
MaterialAssetCreatorCommon.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialDynamicMetadata.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialFunctor.cpp
LYN-6882 release builds are executing code in asserts (
#4305
)
2021-10-01 13:52:52 -07:00
MaterialPropertiesLayout.cpp
Updated the naming convention for material property "names" vs "IDs".
2021-09-17 22:19:31 -07:00
MaterialPropertyDescriptor.cpp
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MaterialPropertyValue.cpp
Fixed MaterialPropertyValue::FromAny to preserve the Hint string when converting Asset objects. This fixed an issue where the hint didn't show up in the Material Component's instance inspector.
2021-11-15 23:21:21 -08:00
MaterialTypeAsset.cpp
Moving material type asset PostInit call to be consistent with material asset
2021-11-08 18:21:35 -06:00
MaterialTypeAssetCreator.cpp
Moving material type asset PostInit call to be consistent with material asset
2021-11-08 18:21:35 -06:00
MaterialVersionUpdate.cpp
Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure.
2021-10-21 23:18:08 -07:00
ShaderCollection.cpp
Fixed missing initialization of ShaderCollection::Item::m_renderStatesOverlay.
2021-11-08 18:21:39 -06:00