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o3de/Gems/ScriptCanvas/Code/Editor/View/Widgets/AssetGraphSceneDataBus.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Uuid.h>
#include <AzCore/EBus/EBus.h>
namespace ScriptCanvasEditor
{
class AssetGraphScene : public AZ::EBusTraits
{
public:
virtual AZ::EntityId FindEditorNodeIdByAssetNodeId(const AZ::Data::AssetId& assetId, AZ::EntityId assetNodeId) const = 0;
virtual AZ::EntityId FindAssetNodeIdByEditorNodeId(const AZ::Data::AssetId& assetId, AZ::EntityId editorNodeId) const = 0;
};
using AssetGraphSceneBus = AZ::EBus<AssetGraphScene>;
}