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o3de/Code/Framework/AzGameFramework/AzGameFramework/AzGameFrameworkModule.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Module/Module.h>
namespace AzGameFramework
{
class AzGameFrameworkModule
: public AZ::Module
{
public:
AZ_RTTI(AzGameFrameworkModule, "{FC9FEAC4-ADF5-426B-B26D-96A3413F3AF2}", AZ::Module);
AZ_CLASS_ALLOCATOR(AzGameFrameworkModule, AZ::OSAllocator, 0);
AzGameFrameworkModule();
~AzGameFrameworkModule() override = default;
AZ::ComponentTypeList GetRequiredSystemComponents() const override;
};
}