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o3de/Code
Mike Balfour f6fc425a1a
Prefab support for dynamic vegetation (#1374)
* First version of prefab support for dynamic vegetation

* Addressed PR feedback
- Made MockSpawnableEntitiesInterface a proper GMock in AzFramework
- Added Get/SetSpawnableAssetId
- Added lots of comments to better explain things that were asked about in the PR

* Exposed AzFrameworkTestShared on all platforms, not just host platforms
5 years ago
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CryEngine {LYN-4224} Fix for the file scan slowdown (#1252) 5 years ago
Framework Prefab support for dynamic vegetation (#1374) 5 years ago
LauncherUnified Skip interface libraries when genrating StaticModules for game server as well 5 years ago
Sandbox LYN-4071 Mac compile times are excessive 5 years ago
Tools Updated Several Engine Gem's CMakeLists.txt to add themselves as required Gems (#1262) 5 years ago
CMakeLists.txt Initial commit 5 years ago