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o3de/Code/Framework
Mike Balfour c0fb80fd99
Workaround for Editor freeze. (#6004)
GHI bug https://github.com/o3de/o3de/issues/5866 describes a scenario in which the Editor freezes on 6-thread CPUs.  This occurs because the Job Manager ends up with only 2 threads.  The freeze occurs when the main thread spawns a culling job and blocks on it, a Mesh Feature Processor job spawns processing jobs and blocks on them, and a Material/ShaderVariant load queues an asset load and blocks on it.  No new jobs can get started, and the main thread can't continue to process the asset load, so it freezes.
This workaround boosts the minimum number of threads from 2 to 3 by default, which fixes this specific scenario.  The longer-term fix would be to fix any jobs that block on other jobs to no longer block, so that even 1 job thread would work correctly.

Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
4 years ago
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AtomCore Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409) 4 years ago
AzAndroid/java/com/amazon Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
AzCore Workaround for Editor freeze. (#6004) 4 years ago
AzFramework Cry Legacy: the Lessening (#5961) 4 years ago
AzGameFramework Update how Project Filepaths are calculated when not supplied via command line (#5194) 4 years ago
AzManipulatorTestFramework Fixes for viewport selection issues (#5494) 4 years ago
AzNetworking Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409) 4 years ago
AzQtComponents Fix clang 13 compilation problems (#5791) 4 years ago
AzTest Merged the Editor.Camera.Tests with the Editor.Tests (#5463) 4 years ago
AzToolsFramework Cry Legacy: the Lessening (#5961) 4 years ago
GFxFramework More fixes 5 years ago
GridMate Remove old "Integ" functionality from tests (#4688) 5 years ago
CMakeLists.txt Remove crcfix (#3294) 5 years ago