Files
o3de/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Spawning/Spawning.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

47 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ScriptCanvas/Libraries/Libraries.h>
#include <ScriptCanvas/Libraries/Spawning/Spawning.h>
namespace ScriptCanvas
{
namespace Library
{
void Spawning::Reflect(AZ::ReflectContext* reflection)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection))
{
serializeContext->Class<Spawning, LibraryDefinition>()
->Version(1)
;
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<Spawning>("Spawning", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/ScriptCanvas/Libraries/Entity.png");
}
}
}
void Spawning::InitNodeRegistry(NodeRegistry& nodeRegistry)
{
AddNodeToRegistry<Spawning, ScriptCanvas::Nodes::SpawnNodeableNode>(nodeRegistry);
}
AZStd::vector<AZ::ComponentDescriptor*> Spawning::GetComponentDescriptors()
{
return AZStd::vector<AZ::ComponentDescriptor*>({
ScriptCanvas::Nodes::SpawnNodeableNode::CreateDescriptor(),
});
}
}
}