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o3de/Code/Tools/SerializeContextTools/Application.cpp

83 lines
3.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Application.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/StringFunc/StringFunc.h>
#include <AzCore/Utils/Utils.h>
namespace AZ
{
namespace SerializeContextTools
{
Application::Application(int argc, char** argv)
: AZ::ComponentApplication(argc, argv)
{
AZ::IO::FixedMaxPath projectPath = AZ::Utils::GetProjectPath();
if (projectPath.empty())
{
AZ_Error("Serialize Context Tools", false, "Unable to determine the project path . "
"Make sure project has been set or provide via the -project-path option on the command line. (See -help for more info.)");
return;
}
size_t configSwitchCount = m_commandLine.GetNumSwitchValues("config");
if (configSwitchCount > 0)
{
AZ::IO::FixedMaxPath absConfigFilePath = projectPath / m_commandLine.GetSwitchValue("config", configSwitchCount - 1);
if (AZ::IO::SystemFile::Exists(absConfigFilePath.c_str()))
{
m_configFilePath = AZStd::move(absConfigFilePath);
}
}
// Merge the build system generated setting registry file by using either "Editor" or
// and "${ProjectName}_GameLauncher" as a specialization
auto projectName = AZ::Utils::GetProjectName();
if (projectName.empty())
{
AZ_Error("Serialize Context Tools", false, "Unable to query the project name from settings registry");
}
else
{
AZ::SettingsRegistryInterface::Specializations projectSpecializations{ projectName };
AZ::IO::PathView configFilenameStem = m_configFilePath.Stem();
if (AZ::StringFunc::Equal(configFilenameStem.Native(), "Editor"))
{
projectSpecializations.Append("editor");
}
else if (AZ::StringFunc::Equal(configFilenameStem.Native(), "Game"))
{
projectSpecializations.Append(projectName + "_GameLauncher");
}
// Used the project specializations to merge the build dependencies *.setreg files
auto registry = AZ::SettingsRegistry::Get();
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_TargetBuildDependencyRegistry(*registry,
AZ_TRAIT_OS_PLATFORM_CODENAME, projectSpecializations);
}
}
const char* Application::GetConfigFilePath() const
{
return m_configFilePath.c_str();
}
void Application::SetSettingsRegistrySpecializations(AZ::SettingsRegistryInterface::Specializations& specializations)
{
AZ::ComponentApplication::SetSettingsRegistrySpecializations(specializations);
specializations.Append("serializecontexttools");
}
} // namespace SerializeContextTools
} // namespace AZ