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113 lines
4.1 KiB
Python
113 lines
4.1 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# fmt: off
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class Tests():
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level_created = ("Successfully created temporary level", "Failed to create temporary level")
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entitya_created = ("Successfully created EntityA", "Failed to create EntityA")
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entityb_created = ("Successfully created EntityB", "Failed to create EntityB")
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enter_game_mode = ("Successfully entered game mode", "Failed to enter game mode")
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lines_found = ("Successfully found expected message", "Failed to find expected message")
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exit_game_mode = ("Successfully exited game mode", "Failed to exit game mode")
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# fmt: on
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def ScriptEvents_HappyPath_SendReceiveAcrossMultiple():
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"""
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Summary:
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EntityA and EntityB will be created in a level. Attached to both will be a Script Canvas component.
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The Script Event created for the test will be sent from EntityA to EntityB.
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Expected Behavior:
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The output of the Script Event should be printed to the console
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Test Steps:
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1) Create test level
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2) Create EntityA/EntityB (add scriptcanvas files part of entity setup)
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3) Start Tracer
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4) Enter Game Mode
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5) Read for line
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6) Exit Game Mode
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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from editor_entity_utils import EditorEntity as Entity
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from utils import Report
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from utils import TestHelper as helper
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from utils import Tracer
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import azlmbr.legacy.general as general
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LEVEL_NAME = "tmp_level"
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WAIT_TIME = 3.0
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ASSET_PREFIX = "T92567321"
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asset_paths = {
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"event": os.path.join("TestAssets", f"{ASSET_PREFIX}.scriptevents"),
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"assetA": os.path.join("ScriptCanvas", f"{ASSET_PREFIX}A.scriptcanvas"),
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"assetB": os.path.join("ScriptCanvas", f"{ASSET_PREFIX}B.scriptcanvas"),
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}
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sc_for_entities = {"EntityA": asset_paths["assetA"], "EntityB": asset_paths["assetB"]}
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EXPECTED_LINES = ["Incoming Message Received"]
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def get_asset(asset_path):
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return azlmbr.asset.AssetCatalogRequestBus(
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azlmbr.bus.Broadcast, "GetAssetIdByPath", asset_path, azlmbr.math.Uuid(), False
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)
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def create_editor_entity(name, sc_asset):
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entity = Entity.create_editor_entity(name)
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sc_comp = entity.add_component("Script Canvas")
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sc_comp.set_component_property_value("Script Canvas Asset|Script Canvas Asset", get_asset(sc_asset))
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Report.critical_result(Tests.__dict__[name.lower() + "_created"], entity.id.isValid())
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def locate_expected_lines(line_list: list):
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found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints]
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return all(line in found_lines for line in line_list)
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# 1) Create temp level
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general.idle_enable(True)
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result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True)
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Report.critical_result(Tests.level_created, result == 0)
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helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME)
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general.close_pane("Error Report")
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# 2) Create EntityA/EntityB
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for key in sc_for_entities.keys():
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create_editor_entity(key, sc_for_entities[key])
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# 3) Start Tracer
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with Tracer() as section_tracer:
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# 4) Enter Game Mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 5) Read for line
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lines_located = helper.wait_for_condition(lambda: locate_expected_lines(EXPECTED_LINES), WAIT_TIME)
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Report.result(Tests.lines_found, lines_located)
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# 6) Exit Game Mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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Report.start_test(ScriptEvents_HappyPath_SendReceiveAcrossMultiple)
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