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115 lines
4.2 KiB
Python
115 lines
4.2 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : C5689531
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# Test Case Title : Check that when you add a spawner component to a level to spawn a
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# terrain and also add a terrain component explicitly, no crash happens
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# fmt: off
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class Tests:
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_terrain = ("Terrain found", "Terrain not found")
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find_spawner = ("Spawner found", "Spawner not found")
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find_terrain_slice = ("Terrain slice found", "Terrain slice not found")
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warning_message_logged = ("The expected warning was logged", "The expected message was not logged")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C5689531_Warning_TerrainSliceTerrainComponent():
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"""
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Summary:
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Check that when you add a spawner component to a level to spawn a terrain and also
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add a terrain component explicitly, no crash happens
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Level Description:
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SpawnerEntity (entity) - Entity with Spawner component. Attached to it is a dynamic slice file which is used
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to create an entity "TerrainSlice" with a PhysX Terrain component.
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Spawn On Activate option is checked.
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TerrainEntity (entity) - Entity with PhysX Terrain component.
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Expected Behavior:
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We are verifying if the entities are valid.
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We are checking for the messages in log as multiple terrains are added to the level.
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The log messages should be as follows:
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[Warning] (TerrainComponent) - Multiple TerrainComponents found in the scene on these entities:
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TerrainEntity
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TerrainSlice
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Retrieve and validate entities
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4) Wait for WAIT_TIME to check if any crash happened
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5) Check if the TerrainSlice spawner has spawned
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6) Look for warning
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7) Exit game mode
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8) Close the editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.utils import Tracer
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import azlmbr.legacy.general as general
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# Constants
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WAIT_TIME = 1.0
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helper.init_idle()
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with Tracer() as warning_tracer:
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def has_terrain_warning():
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return warning_tracer.has_warnings and any(
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'TerrainComponent' in warningInfo.window for warningInfo in warning_tracer.warnings)
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# 1) Open level
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helper.open_level("Physics", "C5689531_Warning_TerrainSliceTerrainComponent")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Retrieve and validate entities
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terrain_id = general.find_game_entity("TerrainEntity")
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Report.critical_result(Tests.find_terrain, terrain_id.IsValid())
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spawner_id = general.find_game_entity("SpawnerEntity")
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Report.critical_result(Tests.find_spawner, spawner_id.IsValid())
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# 4) Wait for WAIT_TIME to check if any crash happened
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general.idle_wait(WAIT_TIME)
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# 5) Check if the TerrainSlice spawner has spawned
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terrain_slice_id = general.find_game_entity("TerrainSlice")
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Report.critical_result(Tests.find_terrain_slice, terrain_slice_id.IsValid())
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# 6) Look for warning
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helper.wait_for_condition(has_terrain_warning, WAIT_TIME)
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Report.result(Tests.warning_message_logged, has_terrain_warning())
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# 7) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(C5689531_Warning_TerrainSliceTerrainComponent)
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