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o3de/AutomatedTesting/Gem/PythonTests/physics/terrain/C5689528_Terrain_MultipleTe...

103 lines
3.4 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C5689528
# Test Case Title : Create multiple entities each with one PhysX terrain component and verify that a warning
# is thrown to the user
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
warning_message_logged = ("The expected warning was logged", "The expected message was not logged")
find_terrains = ("All Terrains are found", "All Terrains are not found")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def C5689528_Terrain_MultipleTerrainComponents():
"""
Summary:
Create multiple entities each with one PhysX terrain component and verify that a warning is thrown to the user.
Level Description:
Terrain1 (entity) - Entity with PhysX Terrain component.
Terrain2 (entity) - Entity with PhysX Terrain component.
Terrain3 (entity) - Entity with PhysX Terrain component.
Expected Behavior:
We are verifying if the entities are valid.
Additionally we are checking for the messages in log when 3 entities with terrain components are added.
The log messages should be as follows:
[Warning] (EditorTerrainComponent) - Multiple EditorTerrainComponents found in the editor scene on these entities:
Terrain1
Terrain2
Terrain3
Test Steps:
1) Open level
2) Enter game mode
3) Look for warning
4) Retrieve and validate entities
5) Exit game mode
6) Close the editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import sys
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
from editor_python_test_tools.utils import Tracer
import azlmbr.legacy.general as general
helper.init_idle()
with Tracer() as warning_tracer:
def has_terrain_warning():
return warning_tracer.has_warnings and any(
'EditorTerrainComponent' in warningInfo.window for warningInfo in warning_tracer.warnings)
# 1) Open level
helper.open_level("Physics", "C5689528_Terrain_MultipleTerrainComponents")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Look for warning
helper.wait_for_condition(has_terrain_warning, 1.0)
Report.result(Tests.warning_message_logged, has_terrain_warning())
# 4) Retrieve and validate entities
all_terrains_found = True
for index in range(1, 4):
entity_name = "Terrain{}".format(index)
terrain_id = general.find_game_entity(entity_name)
if not terrain_id.IsValid():
all_terrains_found = False
Report.critical_result(Tests.find_terrains, all_terrains_found)
# 5) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(C5689528_Terrain_MultipleTerrainComponents)