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o3de/AutomatedTesting/Gem/PythonTests/physics/material/C4044460_Material_StaticFri...

188 lines
8.4 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C4044460
# Test Case Title : Verify the functionality of static friction
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_ramp = ("Ramp entity found", "Ramp entity not found")
find_box_zero = ("Box entity 'zero' found", "Box entity 'zero' not found")
find_box_low = ("Box entity 'low' found", "Box entity 'low' not found")
find_box_mid = ("Box entity 'mid' found", "Box entity 'mid' not found")
find_box_high = ("Box entity 'high' found", "Box entity 'high' not found")
box_at_rest_zero = ("Box 'zero' began test motionless", "Box 'zero' did not begin test motionless")
box_at_rest_low = ("Box 'low' began test motionless", "Box 'low' did not begin test motionless")
box_at_rest_mid = ("Box 'mid' began test motionless", "Box 'mid' did not begin test motionless")
box_at_rest_high = ("Box 'high' began test motionless", "Box 'high' did not begin test motionless")
box_was_pushed_zero = ("Box 'zero' moved", "Box 'zero' did not move before timeout")
box_was_pushed_low = ("Box 'low' moved", "Box 'low' did not move before timeout")
box_was_pushed_mid = ("Box 'mid' moved", "Box 'mid' did not move before timeout")
box_was_pushed_high = ("Box 'high' moved", "Box 'high' did not move before timeout")
force_impulse_ordered = ("Boxes with greater static friction required greater impulses", "Boxes with greater static friction did not require greater impulses")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def C4044460_Material_StaticFriction():
"""
Summary:
Runs an automated test to ensure that greater static friction coefficient settings on a physX material results in
rigidbodys (with that material) requiring a greater force in order to be set into motion
Level Description:
Four boxes sit on a horizontal 'ramp'. The boxes are identical, save for their physX material.
A new material library was created with 4 materials and their static friction coefficient:
zero_static_friction: 0.00
low_static_friction: 0.50
mid_static_friction: 1.00
high_static_friction: 1.50
Each material is identical otherwise
Each box is assigned its corresponding friction material, the ramp is assigned low_static_friction
The COM of the boxes is placed on the plane (0, 0, -0.5), so as to remove any torque moments and resulting rotations
Expected Behavior:
For each box, this script will apply a force impulse in the world X direction (starting at magnitude 0.0).
Every frame, it checks if the box moved:
If it didn't, we increase the magnitude slightly and try again
If it did, the box retains the magnitude required to move it, and we move to the next box.
Boxes with greater static friction coefficients should require greater forces in order to set them in motion.
Test Steps:
1) Open level
2) Enter game mode
3) Find the ramp
For each box:
4) Find the box
5) Ensure the box is stationary
6) Push the box until it moves
7) Assert that greater coefficients result in greater required force impulses
8) Exit game mode
9) Close the editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import sys
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as lymath
FORCE_IMPULSE_INCREMENT = 0.005 # How much we increase the force every frame
MIN_MOVE_DISTANCE = 0.02 # Distance magnitude that a box must travel in order to be considered moved
STATIONARY_TOLERANCE = 0.0001 # Boxes must have velocities under this magnitude in order to be stationary
TIMEOUT = 10
class Box:
def __init__(self, name, valid_test, stationary_test, moved_test):
self.name = name
self.id = general.find_game_entity(name)
self.start_position = self.get_position()
self.force_impulse = 0.0
self.valid_test = valid_test
self.stationary_test = stationary_test
self.moved_test = moved_test
def is_stationary(self):
velocity = azlmbr.physics.RigidBodyRequestBus(bus.Event, "GetLinearVelocity", self.id)
return vector_close_to_zero(velocity, STATIONARY_TOLERANCE)
def get_position(self):
return azlmbr.components.TransformBus(bus.Event, "GetWorldTranslation", self.id)
def vector_close_to_zero(vector, tolerance):
return abs(vector.x) <= tolerance and abs(vector.y) <= tolerance and abs(vector.z) <= tolerance
def push(box):
delta = box.start_position.Subtract(box.get_position())
if vector_close_to_zero(delta, MIN_MOVE_DISTANCE):
box.force_impulse += FORCE_IMPULSE_INCREMENT
impulse_vector = lymath.Vector3(box.force_impulse, 0.0, 0.0)
azlmbr.physics.RigidBodyRequestBus(bus.Event, "ApplyLinearImpulse", box.id, impulse_vector)
return False
else:
Report.info("Box {} required force was {:.3f}".format(box.name, box.force_impulse))
return True
helper.init_idle()
# 1) Open level
helper.open_level("Physics", "C4044460_Material_StaticFriction")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# fmt: off
# Set up our boxes
box_zero = Box(
name = "Zero",
valid_test = Tests.find_box_zero,
stationary_test = Tests.box_at_rest_zero,
moved_test = Tests.box_was_pushed_zero
)
box_low = Box(
name = "Low",
valid_test = Tests.find_box_low,
stationary_test = Tests.box_at_rest_low,
moved_test = Tests.box_was_pushed_low
)
box_mid = Box(
name = "Mid",
valid_test = Tests.find_box_mid,
stationary_test = Tests.box_at_rest_mid,
moved_test = Tests.box_was_pushed_mid
)
box_high = Box(
name = "High",
valid_test = Tests.find_box_high,
stationary_test = Tests.box_at_rest_high,
moved_test = Tests.box_was_pushed_high
)
all_boxes = (box_zero, box_low, box_mid, box_high)
# fmt: on
# 3) Find the ramp
ramp_id = general.find_game_entity("Ramp")
Report.critical_result(Tests.find_ramp, ramp_id.IsValid())
for box in all_boxes:
Report.info("********Pushing Box {}********".format(box.name))
# 4) Find the box
Report.critical_result(box.valid_test, box.id.IsValid())
# 5) Ensure the box is stationary
Report.result(box.stationary_test, box.is_stationary())
# 6) Push the box until it moves
Report.critical_result(box.moved_test, helper.wait_for_condition(lambda: push(box), TIMEOUT))
# 7) Assert that greater coefficients result in greater required force impulses
ordered_impulses = box_high.force_impulse > box_mid.force_impulse > box_low.force_impulse > box_zero.force_impulse
Report.result(Tests.force_impulse_ordered, ordered_impulses)
# 8) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(C4044460_Material_StaticFriction)