You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
188 lines
8.4 KiB
Python
188 lines
8.4 KiB
Python
"""
|
|
Copyright (c) Contributors to the Open 3D Engine Project.
|
|
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
|
|
SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
"""
|
|
|
|
# Test case ID : C4044460
|
|
# Test Case Title : Verify the functionality of static friction
|
|
|
|
|
|
|
|
# fmt: off
|
|
class Tests():
|
|
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
|
|
find_ramp = ("Ramp entity found", "Ramp entity not found")
|
|
find_box_zero = ("Box entity 'zero' found", "Box entity 'zero' not found")
|
|
find_box_low = ("Box entity 'low' found", "Box entity 'low' not found")
|
|
find_box_mid = ("Box entity 'mid' found", "Box entity 'mid' not found")
|
|
find_box_high = ("Box entity 'high' found", "Box entity 'high' not found")
|
|
box_at_rest_zero = ("Box 'zero' began test motionless", "Box 'zero' did not begin test motionless")
|
|
box_at_rest_low = ("Box 'low' began test motionless", "Box 'low' did not begin test motionless")
|
|
box_at_rest_mid = ("Box 'mid' began test motionless", "Box 'mid' did not begin test motionless")
|
|
box_at_rest_high = ("Box 'high' began test motionless", "Box 'high' did not begin test motionless")
|
|
box_was_pushed_zero = ("Box 'zero' moved", "Box 'zero' did not move before timeout")
|
|
box_was_pushed_low = ("Box 'low' moved", "Box 'low' did not move before timeout")
|
|
box_was_pushed_mid = ("Box 'mid' moved", "Box 'mid' did not move before timeout")
|
|
box_was_pushed_high = ("Box 'high' moved", "Box 'high' did not move before timeout")
|
|
force_impulse_ordered = ("Boxes with greater static friction required greater impulses", "Boxes with greater static friction did not require greater impulses")
|
|
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
|
|
# fmt: on
|
|
|
|
|
|
def C4044460_Material_StaticFriction():
|
|
"""
|
|
Summary:
|
|
Runs an automated test to ensure that greater static friction coefficient settings on a physX material results in
|
|
rigidbodys (with that material) requiring a greater force in order to be set into motion
|
|
|
|
Level Description:
|
|
Four boxes sit on a horizontal 'ramp'. The boxes are identical, save for their physX material.
|
|
|
|
A new material library was created with 4 materials and their static friction coefficient:
|
|
zero_static_friction: 0.00
|
|
low_static_friction: 0.50
|
|
mid_static_friction: 1.00
|
|
high_static_friction: 1.50
|
|
Each material is identical otherwise
|
|
Each box is assigned its corresponding friction material, the ramp is assigned low_static_friction
|
|
The COM of the boxes is placed on the plane (0, 0, -0.5), so as to remove any torque moments and resulting rotations
|
|
|
|
Expected Behavior:
|
|
For each box, this script will apply a force impulse in the world X direction (starting at magnitude 0.0).
|
|
Every frame, it checks if the box moved:
|
|
If it didn't, we increase the magnitude slightly and try again
|
|
If it did, the box retains the magnitude required to move it, and we move to the next box.
|
|
|
|
Boxes with greater static friction coefficients should require greater forces in order to set them in motion.
|
|
|
|
Test Steps:
|
|
1) Open level
|
|
2) Enter game mode
|
|
3) Find the ramp
|
|
|
|
For each box:
|
|
4) Find the box
|
|
5) Ensure the box is stationary
|
|
6) Push the box until it moves
|
|
|
|
7) Assert that greater coefficients result in greater required force impulses
|
|
8) Exit game mode
|
|
9) Close the editor
|
|
|
|
Note:
|
|
- This test file must be called from the Open 3D Engine Editor command terminal
|
|
- Any passed and failed tests are written to the Editor.log file.
|
|
Parsing the file or running a log_monitor are required to observe the test results.
|
|
|
|
:return: None
|
|
"""
|
|
import os
|
|
import sys
|
|
from editor_python_test_tools.utils import Report
|
|
from editor_python_test_tools.utils import TestHelper as helper
|
|
|
|
import azlmbr
|
|
import azlmbr.legacy.general as general
|
|
import azlmbr.bus as bus
|
|
import azlmbr.math as lymath
|
|
|
|
FORCE_IMPULSE_INCREMENT = 0.005 # How much we increase the force every frame
|
|
MIN_MOVE_DISTANCE = 0.02 # Distance magnitude that a box must travel in order to be considered moved
|
|
STATIONARY_TOLERANCE = 0.0001 # Boxes must have velocities under this magnitude in order to be stationary
|
|
TIMEOUT = 10
|
|
|
|
class Box:
|
|
def __init__(self, name, valid_test, stationary_test, moved_test):
|
|
self.name = name
|
|
self.id = general.find_game_entity(name)
|
|
self.start_position = self.get_position()
|
|
self.force_impulse = 0.0
|
|
self.valid_test = valid_test
|
|
self.stationary_test = stationary_test
|
|
self.moved_test = moved_test
|
|
|
|
def is_stationary(self):
|
|
velocity = azlmbr.physics.RigidBodyRequestBus(bus.Event, "GetLinearVelocity", self.id)
|
|
return vector_close_to_zero(velocity, STATIONARY_TOLERANCE)
|
|
|
|
def get_position(self):
|
|
return azlmbr.components.TransformBus(bus.Event, "GetWorldTranslation", self.id)
|
|
|
|
def vector_close_to_zero(vector, tolerance):
|
|
return abs(vector.x) <= tolerance and abs(vector.y) <= tolerance and abs(vector.z) <= tolerance
|
|
|
|
def push(box):
|
|
delta = box.start_position.Subtract(box.get_position())
|
|
if vector_close_to_zero(delta, MIN_MOVE_DISTANCE):
|
|
box.force_impulse += FORCE_IMPULSE_INCREMENT
|
|
impulse_vector = lymath.Vector3(box.force_impulse, 0.0, 0.0)
|
|
azlmbr.physics.RigidBodyRequestBus(bus.Event, "ApplyLinearImpulse", box.id, impulse_vector)
|
|
return False
|
|
else:
|
|
Report.info("Box {} required force was {:.3f}".format(box.name, box.force_impulse))
|
|
return True
|
|
|
|
helper.init_idle()
|
|
# 1) Open level
|
|
helper.open_level("Physics", "C4044460_Material_StaticFriction")
|
|
|
|
# 2) Enter game mode
|
|
helper.enter_game_mode(Tests.enter_game_mode)
|
|
|
|
# fmt: off
|
|
# Set up our boxes
|
|
box_zero = Box(
|
|
name = "Zero",
|
|
valid_test = Tests.find_box_zero,
|
|
stationary_test = Tests.box_at_rest_zero,
|
|
moved_test = Tests.box_was_pushed_zero
|
|
)
|
|
box_low = Box(
|
|
name = "Low",
|
|
valid_test = Tests.find_box_low,
|
|
stationary_test = Tests.box_at_rest_low,
|
|
moved_test = Tests.box_was_pushed_low
|
|
)
|
|
box_mid = Box(
|
|
name = "Mid",
|
|
valid_test = Tests.find_box_mid,
|
|
stationary_test = Tests.box_at_rest_mid,
|
|
moved_test = Tests.box_was_pushed_mid
|
|
)
|
|
box_high = Box(
|
|
name = "High",
|
|
valid_test = Tests.find_box_high,
|
|
stationary_test = Tests.box_at_rest_high,
|
|
moved_test = Tests.box_was_pushed_high
|
|
)
|
|
all_boxes = (box_zero, box_low, box_mid, box_high)
|
|
# fmt: on
|
|
|
|
# 3) Find the ramp
|
|
ramp_id = general.find_game_entity("Ramp")
|
|
Report.critical_result(Tests.find_ramp, ramp_id.IsValid())
|
|
|
|
for box in all_boxes:
|
|
Report.info("********Pushing Box {}********".format(box.name))
|
|
# 4) Find the box
|
|
Report.critical_result(box.valid_test, box.id.IsValid())
|
|
# 5) Ensure the box is stationary
|
|
Report.result(box.stationary_test, box.is_stationary())
|
|
# 6) Push the box until it moves
|
|
Report.critical_result(box.moved_test, helper.wait_for_condition(lambda: push(box), TIMEOUT))
|
|
|
|
# 7) Assert that greater coefficients result in greater required force impulses
|
|
ordered_impulses = box_high.force_impulse > box_mid.force_impulse > box_low.force_impulse > box_zero.force_impulse
|
|
Report.result(Tests.force_impulse_ordered, ordered_impulses)
|
|
|
|
# 8) Exit game mode
|
|
helper.exit_game_mode(Tests.exit_game_mode)
|
|
|
|
|
|
|
|
if __name__ == "__main__":
|
|
from editor_python_test_tools.utils import Report
|
|
Report.start_test(C4044460_Material_StaticFriction)
|