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61 lines
2.0 KiB
Python
61 lines
2.0 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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from editor_python_test_tools.utils import Report
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import azlmbr.legacy.general as general
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import azlmbr.bus
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def vector3SmallerThanScalar(vec3Value, scalarValue):
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return (vec3Value.x < scalarValue and
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vec3Value.y < scalarValue and
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vec3Value.z < scalarValue)
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def vector3LargerThanScalar(vec3Value, scalarValue):
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return (vec3Value.x > scalarValue and
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vec3Value.y > scalarValue and
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vec3Value.z > scalarValue)
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def getRelativeVector(vecA, vecB):
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relativeVec = vecA
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relativeVec.x = relativeVec.x - vecB.x
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relativeVec.y = relativeVec.y - vecB.y
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relativeVec.z = relativeVec.z - vecB.z
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return relativeVec
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# Entity class for joints tests
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class JointEntity:
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def criticalEntityFound(self): # For overriding in sub-classes so that can report if entities are found using their own dictionary of entities
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pass
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def __init__(self, name):
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self.id = general.find_game_entity(name)
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self.name = name
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self.criticalEntityFound()
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@property
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def position(self):
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# type () -> Vector3
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return azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", self.id)
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# Entity class that sets a flag when an instance receives collision events.
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class JointEntityCollisionAware(JointEntity):
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def on_collision_begin(self, args):
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if not self.collided:
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self.collided = True
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def __init__(self, name):
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self.id = general.find_game_entity(name)
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self.name = name
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self.criticalEntityFound()
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self.collided = False
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# Set up collision notification handler
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self.handler = azlmbr.physics.CollisionNotificationBusHandler()
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self.handler.connect(self.id)
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self.handler.add_callback("OnCollisionBegin", self.on_collision_begin)
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