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o3de/AutomatedTesting/Gem/PythonTests/physics/joints/C18243592_Joints_BallBreaka...

108 lines
4.0 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C18243592
# Test Case Title : Check that ball joint is breakable
# fmt: off
class Tests:
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
lead_found = ("Found lead", "Did not find lead")
follower_found = ("Found follower", "Did not find follower")
check_lead_position = ("Lead stays still", "Lead moved")
check_follower_position = ("Follower moved in X direction only", "Follower did not just move in X direction, but also in Z direction")
# fmt: on
def C18243592_Joints_BallBreakable():
"""
Summary: Check that ball joint is breakable
Level Description:
lead - Starts above follower entity
follower - Starts below lead entity. Constrained to lead entity with ball joint. Starts with initial velocity of (5, 2, 0).
Expected Behavior:
Lead entity remains still.
Follower entity moves in the positive X direction, and not much in the Z direction since the joint broke.
Test Steps:
1) Open Level
2) Enter Game Mode
3) Create and Validate Entities
4) Wait for several seconds
5) Check to see if lead and follower behaved as expected
6) Exit Game Mode
7) Close Editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import sys
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
import JointsHelper
from JointsHelper import JointEntity
# Constants
FLOAT_EPSILON = 0.2
# Helper Entity class
class Entity(JointEntity):
def criticalEntityFound(self): # Override function to use local Test dictionary
Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid())
# Main Script
helper.init_idle()
# 1) Open Level
helper.open_level("Physics", "C18243592_Joints_BallBreakable")
# 2) Enter Game Mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Create and Validate Entities
lead = Entity("lead")
follower = Entity("follower")
Report.info_vector3(lead.position, "lead initial position:")
Report.info_vector3(follower.position, "follower initial position:")
leadInitialPosition = lead.position
followerInitialPosition = follower.position
# 4) Wait for several seconds
general.idle_wait(1.0) # wait for lead and follower to move
# 5) Check to see if lead and follower behaved as expected
Report.info_vector3(lead.position, "lead position after 1 second:")
Report.info_vector3(follower.position, "follower position after 1 second:")
leadPositionDelta = lead.position.Subtract(leadInitialPosition)
leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON)
Report.critical_result(Tests.check_lead_position, leadRemainedStill)
followerMovedInXOnly = ((follower.position.x - followerInitialPosition.x) > FLOAT_EPSILON and
(follower.position.z - followerInitialPosition.z) < FLOAT_EPSILON)
Report.critical_result(Tests.check_follower_position, followerMovedInXOnly)
# 6) Exit Game Mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(C18243592_Joints_BallBreakable)