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o3de/AutomatedTesting/Gem/PythonTests/physics/joints/C18243590_Joints_BallNoLimi...

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4.4 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C18243590
# Test Case Title : Check that ball joint allows no limit constraints
# fmt: off
class Tests:
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
lead_found = ("Found lead", "Did not find lead")
follower_found = ("Found follower", "Did not find follower")
check_lead_position = ("Lead stays still", "Lead moved")
check_follower_position = ("Follower moved higher than lead", "Follower did not move higher than lead")
# fmt: on
def C18243590_Joints_BallNoLimitsConstrained():
"""
Summary: Check that ball joint allows no limit constraints
Level Description:
lead - Starts above follower entity
follower - Starts below lead entity. Constrained to lead entity with a ball joint. The ball joint is located in between the lead and follower. Starts with initial velocity of (5, 1, 0).
dampingRegion - A force region cube is placed at the position of the lead. If the follower swings to the position above and near the lead, the force region's damping holds the follower in the place.'
Expected Behavior:
Lead entity remains still.
Follower entity's Z position exceeds lead entity's Z position.
Because the ball joint is somewhere in the middle of the follower and the lead,
if the follower manages to go above the lead,
it is evident that the ball joint without limits managed to keep the follower constrained to the lead but did not impose a limit.
Test Steps:
1) Open Level
2) Enter Game Mode
3) Create and Validate Entities
4) Wait for several seconds
5) Check to see if lead and follower behaved as expected
6) Exit Game Mode
7) Close Editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import sys
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
import JointsHelper
from JointsHelper import JointEntity
# Constants
FLOAT_EPSILON = 0.2
# Helper Entity class
class Entity(JointEntity):
def criticalEntityFound(self): # Override function to use local Test dictionary
Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid())
# Main Script
helper.init_idle()
# 1) Open Level
helper.open_level("Physics", "C18243590_Joints_BallNoLimitsConstrained")
# 2) Enter Game Mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Create and Validate Entities
lead = Entity("lead")
follower = Entity("follower")
Report.info_vector3(lead.position, "lead initial position:")
Report.info_vector3(follower.position, "follower initial position:")
leadInitialPosition = lead.position
followerInitialPosition = follower.position
# 4) Wait for several seconds
general.idle_wait(3.0) # wait for lead and follower to move
# 5) Check to see if lead and follower behaved as expected
Report.info_vector3(lead.position, "lead position after 2.5 second:")
Report.info_vector3(follower.position, "follower position after 2.5 second:")
leadPositionDelta = lead.position.Subtract(leadInitialPosition)
leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON)
Report.critical_result(Tests.check_lead_position, leadRemainedStill)
followerAboveLead = follower.position.z > leadInitialPosition.z
Report.critical_result(Tests.check_follower_position, followerAboveLead)
# 6) Exit Game Mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(C18243590_Joints_BallNoLimitsConstrained)