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138 lines
5.5 KiB
Python
138 lines
5.5 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test case ID : 18243589
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# Test Case Title : Check that ball joint allows soft limit constraints
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# fmt: off
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class Tests:
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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lead_found = ("Found lead", "Did not find lead")
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follower_found = ("Found follower", "Did not find follower")
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check_lead_position = ("Lead stays still", "Lead moved")
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check_follower_position = ("Follower in X, Y and Z directions", "Follower did not move in X, Y, and Z directions")
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check_follower_above_joint = ("Follower swings above joint", "Follower did not swing above joint")
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# fmt: on
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def C18243589_Joints_BallSoftLimitsConstrained():
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"""
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Summary: Check that ball joint allows soft limit constraints
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Level Description:
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lead - Starts above follower entity
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follower - Starts below lead entity. Constrained to lead entity with a ball joint. Starts with initial velocity of (5, 1, 0).
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Expected Behavior:
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Lead entity remains still.
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Follower entity moves in the positive X, Y and Z directions.
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Follower entity's Z position exceeds its original Z position + 2.5, above the position where the joint is located.
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Because the cone limit is 45 degrees, if the follower manages to swing above the joint position, it is evident that the limit is soft.
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Test Steps:
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1) Open Level
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2) Enter Game Mode
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3) Create and Validate Entities
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4) Wait for several seconds
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5) Check to see if lead and follower behaved as expected
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6) Exit Game Mode
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7) Close Editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import math
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.legacy.general as general
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import azlmbr.bus
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import JointsHelper
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from JointsHelper import JointEntity
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# Constants
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FLOAT_EPSILON = 0.2
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# Helper Entity class
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class Entity(JointEntity):
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def criticalEntityFound(self): # Override function to use local Test dictionary
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Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid())
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# Main Script
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helper.init_idle()
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# 1) Open Level
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helper.open_level("Physics", "C18243589_Joints_BallSoftLimitsConstrained")
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# 2) Enter Game Mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Create and Validate Entities
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lead = Entity("lead")
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follower = Entity("follower")
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Report.info_vector3(lead.position, "lead initial position:")
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Report.info_vector3(follower.position, "follower initial position:")
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leadInitialPosition = lead.position
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followerInitialPosition = follower.position
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followerMovedAboveJoint = False
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#calculate the start vector from follower and lead positions
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normalizedStartPos = JointsHelper.getRelativeVector(lead.position, follower.position)
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normalizedStartPos = normalizedStartPos.GetNormalizedSafe()
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#the targeted angle to reach between the initial vector and the current follower-lead vector
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TARGET_ANGLE_DEG = 45
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targetAngle = math.radians(TARGET_ANGLE_DEG)
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angleAchieved = 0.0
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def checkAngleMet():
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#calculate the current follower-lead vector
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normalVec = JointsHelper.getRelativeVector(lead.position, follower.position)
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normalVec = normalVec.GetNormalizedSafe()
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#dot product + acos to get the angle
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angleAchieved = math.acos(normalizedStartPos.Dot(normalVec))
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#is it above target?
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return angleAchieved > targetAngle
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MAX_WAIT_TIME = 2.0 #seconds
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followerMovedAboveJoint = helper.wait_for_condition(checkAngleMet, MAX_WAIT_TIME)
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# 5) Check to see if lead and follower behaved as expected
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Report.info_vector3(lead.position, "lead position:")
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Report.info_vector3(follower.position, "follower position:")
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angleAchievedDeg = math.degrees(angleAchieved)
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Report.info(f"Angle achieved {angleAchievedDeg:.2f} Target {TARGET_ANGLE_DEG:.2f}")
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leadPositionDelta = lead.position.Subtract(leadInitialPosition)
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leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON)
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Report.critical_result(Tests.check_lead_position, leadRemainedStill)
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followerPositionDelta = follower.position.Subtract(followerInitialPosition)
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followerMovedinXYZ = JointsHelper.vector3LargerThanScalar(followerPositionDelta, FLOAT_EPSILON)
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Report.critical_result(Tests.check_follower_position, followerMovedinXYZ)
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Report.critical_result(Tests.check_follower_above_joint, followerMovedAboveJoint)
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# 6) Exit Game Mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(C18243589_Joints_BallSoftLimitsConstrained)
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