You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
103 lines
3.5 KiB
Python
103 lines
3.5 KiB
Python
"""
|
|
Copyright (c) Contributors to the Open 3D Engine Project.
|
|
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
|
|
SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
"""
|
|
|
|
|
|
# Test case ID : C6131473
|
|
# Test Case Title : Verify a static slice is not spawned automatically everytime a dynamic slice with
|
|
# PhysX Components is spawned
|
|
|
|
|
|
|
|
# fmt: off
|
|
class Tests():
|
|
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
|
|
find_entity = ("Entities are found", "Entities are not found")
|
|
dynamic_slice_entity = ("Dynamic slice entity not found", "Dynamic slice entity found")
|
|
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
|
|
# fmt: on
|
|
|
|
|
|
def C6131473_StaticSlice_OnDynamicSliceSpawn():
|
|
|
|
"""
|
|
Summary:
|
|
Verify a static slice is not spawned automatically everytime a dynamic slice with PhysX Components is spawned
|
|
|
|
Level Description:
|
|
Spawner (entity) - Entity with a spawner component with a dynamic slice attached to it.
|
|
"Spawn on activate" is enabled for the spawner component.
|
|
The Spawner is attached to a dynamic slice "RigidBody" with components
|
|
PhysX Rigid body,
|
|
PhysX Collider with shape as Sphere and radius as 1.0,
|
|
Rendering mesh with mesh as primitive_sphere
|
|
|
|
Expected Behavior:
|
|
We are checking if the dynamic slice "RigidBody" is present in the current level.
|
|
The test fails if the dynamic slice is found in the level.
|
|
|
|
Test Steps:
|
|
1) Open level
|
|
2) Enter game mode
|
|
3) Retrieve and validate entities
|
|
4) Verify if the dynamic slice entity exists in the current level
|
|
5) Exit game mode
|
|
6) Close the editor
|
|
|
|
|
|
Note:
|
|
- This test file must be called from the Open 3D Engine Editor command terminal
|
|
- Any passed and failed tests are written to the Editor.log file.
|
|
Parsing the file or running a log_monitor are required to observe the test results.
|
|
|
|
:return: None
|
|
"""
|
|
|
|
import os
|
|
import sys
|
|
from editor_python_test_tools.utils import Report
|
|
from editor_python_test_tools.utils import TestHelper as helper
|
|
|
|
import azlmbr.legacy.general as general
|
|
import azlmbr.bus
|
|
import azlmbr.entity as entity
|
|
|
|
# Constants
|
|
DYNAMIC_SLICE_NAME = "RigidBody"
|
|
|
|
helper.init_idle()
|
|
|
|
# 1) Open level
|
|
helper.open_level("Physics", "C6131473_StaticSlice_OnDynamicSliceSpawn")
|
|
|
|
# 2) Enter game mode
|
|
helper.enter_game_mode(Tests.enter_game_mode)
|
|
|
|
# 3) Retrieve and validate entities
|
|
spawner_id = general.find_game_entity("SpawnerEntity")
|
|
Report.result(Tests.find_entity, spawner_id.IsValid())
|
|
|
|
# 4) Verify if the dynamic slice entity exists in the current level
|
|
# Get all the entity ids in the level
|
|
searchFilter = entity.SearchFilter()
|
|
searchFilter.Names = ["*"]
|
|
entity_ids = entity.SearchBus(azlmbr.bus.Broadcast, "SearchEntities", searchFilter)
|
|
entity_names = [
|
|
azlmbr.entity.GameEntityContextRequestBus(azlmbr.bus.Broadcast, "GetEntityName", entity_id)
|
|
for entity_id in entity_ids
|
|
]
|
|
# check if the dynamic slice ("RigidBody") exists in the list if entities
|
|
Report.result(Tests.dynamic_slice_entity, DYNAMIC_SLICE_NAME not in entity_names)
|
|
|
|
# 5) Exit game mode
|
|
helper.exit_game_mode(Tests.exit_game_mode)
|
|
|
|
|
|
|
|
if __name__ == "__main__":
|
|
from editor_python_test_tools.utils import Report
|
|
Report.start_test(C6131473_StaticSlice_OnDynamicSliceSpawn)
|