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o3de/AutomatedTesting/Gem/PythonTests/physics/collider/C19578021_ShapeCollider_Can...

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3.7 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Test case ID : C19578021
Test Case Title : Verify that a shape collider component may be added to an entity along with one or more PhysX collider components
"""
# fmt: off
class Tests():
create_collider_entity = ("Created Collider Entity", "Failed to create Collider Entity")
add_physx_shape_collider = ("PhysX Shape Collider added", "Failed to add PhysX Shape Collider")
add_box_shape = ("Box Shape added", "Failed to add Box Shape")
add_physx_collider = ("PhysX Collider added", "Failed to add PhysX Collider")
no_warnings_found = ("Trace found no warnings", "One or more components has been removed")
# fmt: on
def C19578021_ShapeCollider_CanBeAdded():
"""
Summary:
Adding a PhysX Collider component when a PhysX Shape Collider and Box Shape components are already present
Expected Behavior:
When adding the PhysX Collider, there should be no warnings in the entity outliner
Test Steps:
1) Load the empty level
2) Create an entity
3) Add the PhysX Shape Collider and a Box Shape components
4) Start the Tracer to catch any warnings while adding the PhysX Collider
5) Add the PhysX Collider component
6) Verify there are no warnings in the entity outliner
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
# Helper Files
from editor_python_test_tools.editor_entity_utils import EditorEntity as Entity
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
from editor_python_test_tools.utils import Tracer
# Open 3D Engine Imports
import azlmbr.legacy.general as general
helper.init_idle()
# 1) Load the empty level
helper.open_level("Physics", "Base")
# 2) Create an entity
collider_entity = Entity.create_editor_entity("Collider")
Report.result(Tests.create_collider_entity, collider_entity.id.IsValid())
# 3) Add the PhysX Shape Collider and a Box Shape components
collider_entity.add_component("PhysX Shape Collider")
Report.result(Tests.add_physx_shape_collider, collider_entity.has_component("PhysX Shape Collider"))
collider_entity.add_component("Box Shape")
Report.result(Tests.add_box_shape, collider_entity.has_component("Box Shape"))
# 4) Start the Tracer to catch any warnings while adding the PhysX Collider
with Tracer() as section_tracer:
# 5) Add the PhysX Collider component
collider_entity.add_component("PhysX Collider")
Report.result(Tests.add_physx_collider, collider_entity.has_component("PhysX Collider"))
# 6) Verify there are no warnings in the entity outliner
success_condition = not section_tracer.has_warnings and not section_tracer.has_errors
Report.result(Tests.no_warnings_found, success_condition)
if not success_condition:
exception_str = ""
if section_tracer.has_warnings:
exception_str += f"Warnings found: {section_tracer.warnings}\n"
if section_tracer.has_errors:
exception_str += f"Errors found: {section_tracer.errors}"
Report.failure(exception_str)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(C19578021_ShapeCollider_CanBeAdded)