You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
73 lines
2.6 KiB
Python
73 lines
2.6 KiB
Python
"""
|
|
Copyright (c) Contributors to the Open 3D Engine Project.
|
|
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
|
|
SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
|
|
Test case ID : C14861500
|
|
Test Case Title : Verify Default shape is Physics Asset
|
|
|
|
"""
|
|
|
|
|
|
# fmt: off
|
|
class Tests():
|
|
create_collider_entity = ("Created Collider Entity", "Failed to create Collider Entity")
|
|
add_physx_collider = ("PhysX Collider added", "Failed to add PhysX Collider")
|
|
shape_is_correct = ("PhysX Collider Shape is correct", "PhysX Collider Shape is not PhysicsAsset")
|
|
# fmt: on
|
|
|
|
|
|
def C14861500_DefaultSetting_ColliderShape():
|
|
"""
|
|
Summary:
|
|
Check the default for Shape on the PhysX Collider component
|
|
|
|
Expected Behavior:
|
|
When adding the PhysX Collider, the default Shape should be PhysX Asset
|
|
|
|
Test Steps:
|
|
1) Load empty level
|
|
2) Create an entity to hold the PhysX Shape Collider component
|
|
3) Add the PhysX Collider component
|
|
4) Check value of Shape property on PhysX Collider
|
|
|
|
Note:
|
|
- This test file must be called from the Open 3D Engine Editor command terminal
|
|
- Any passed and failed tests are written to the Editor.log file.
|
|
Parsing the file or running a log_monitor are required to observe the test results.
|
|
|
|
:return: None
|
|
"""
|
|
# Helper Files
|
|
|
|
from editor_python_test_tools.editor_entity_utils import EditorEntity as Entity
|
|
from editor_python_test_tools.utils import Report
|
|
from editor_python_test_tools.utils import TestHelper as helper
|
|
|
|
# Open 3D Engine Imports
|
|
import azlmbr.legacy.general as general
|
|
|
|
PHYSICS_ASSET_INDEX = 7 # Hardcoded enum index value for Shape property
|
|
|
|
helper.init_idle()
|
|
# 1) Load empty level
|
|
helper.open_level("Physics", "Base")
|
|
|
|
# 2) Create an entity to hold the PhysX Shape Collider component
|
|
collider_entity = Entity.create_editor_entity("Collider")
|
|
Report.result(Tests.create_collider_entity, collider_entity.id.IsValid())
|
|
|
|
# 3) Add the PhysX Collider component
|
|
test_component = collider_entity.add_component("PhysX Collider")
|
|
Report.result(Tests.add_physx_collider, collider_entity.has_component("PhysX Collider"))
|
|
|
|
# 4) Check value of Shape property on PhysX Collider
|
|
value_to_test = test_component.get_component_property_value("Shape Configuration|Shape")
|
|
Report.result(Tests.shape_is_correct, value_to_test == PHYSICS_ASSET_INDEX)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
from editor_python_test_tools.utils import Report
|
|
Report.start_test(C14861500_DefaultSetting_ColliderShape)
|